unplugged-system/device/generic/vulkan-cereal/gl-host-common/include/host-common/opengl/GLProcessPipe.h

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// Copyright 2020 The Android Open Source Project
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include <functional>
namespace android {
namespace opengl {
// registerGLProcessPipeService() registers a "GLProcessPipe" pipe service that is
// used to detect GL process exits.
void registerGLProcessPipeService();
void forEachProcessPipeId(std::function<void(uint64_t)>);
void forEachProcessPipeIdRunAndErase(std::function<void(uint64_t)>);
} // namespace opengl
} // namespace android