26 lines
988 B
C++
26 lines
988 B
C++
#pragma once
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namespace gfxstream {
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// Android system might want to allocate some color buffers with formats
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// that are not compatible with most OpenGL implementations,
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// such as YV12.
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// In this situation, we need to convert to some OpenGL format such as
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// RGB888 that actually works.
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// While we can do some of this conversion in the guest gralloc driver itself
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// (which would make ColorBuffer see only the OpenGL formatted pixels),
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// it may be advantageous to do the conversion on the host as well.
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// FrameworkFormat tracks whether the incoming color buffer from the guest
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// can be directly used as a GL texture (FRAMEWORK_FORMAT_GL_COMPATIBLE).
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// Otherwise, we need to know which format it is (e.g., FRAMEWORK_FORMAT_YV12)
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// and convert on the host.
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enum FrameworkFormat {
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FRAMEWORK_FORMAT_GL_COMPATIBLE = 0,
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FRAMEWORK_FORMAT_YV12 = 1,
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FRAMEWORK_FORMAT_YUV_420_888 = 2,
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FRAMEWORK_FORMAT_NV12 = 3,
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FRAMEWORK_FORMAT_P010 = 4,
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};
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} // namespace gfxstream
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