75 lines
2.3 KiB
C++
75 lines
2.3 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _LIB_OPENGL_RENDER_THREAD_INFO_H
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#define _LIB_OPENGL_RENDER_THREAD_INFO_H
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#include <functional>
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#include <memory>
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#include <unordered_set>
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#include "aemu/base/files/Stream.h"
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#include "renderControl_dec/renderControl_dec.h"
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#include "RenderThreadInfoGl.h"
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#include "RenderThreadInfoMagma.h"
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#include "RenderThreadInfoVk.h"
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namespace gfxstream {
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// A class used to model the state of each RenderThread related
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struct RenderThreadInfo {
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// Create new instance. Only call this once per thread.
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// Future callls to get() will return this instance until
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// it is destroyed.
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RenderThreadInfo();
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// Destructor.
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~RenderThreadInfo();
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// Return the current thread's instance, if any, or NULL.
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static RenderThreadInfo* get();
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// Loop over all active render thread infos
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static void forAllRenderThreadInfos(std::function<void(RenderThreadInfo*)>);
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void initGl();
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renderControl_decoder_context_t m_rcDec;
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// The unique id of owner guest process of this render thread
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uint64_t m_puid = 0;
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std::optional<std::string> m_processName;
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std::optional<gl::RenderThreadInfoGl> m_glInfo;
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std::optional<vk::RenderThreadInfoVk> m_vkInfo;
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std::optional<RenderThreadInfoMagma> m_magmaInfo;
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// Whether this thread was used to perform composition.
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bool m_isCompositionThread = false;
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// Functions to save / load a snapshot
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// They must be called after Framebuffer snapshot
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void onSave(android::base::Stream* stream);
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bool onLoad(android::base::Stream* stream);
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// Sometimes we can load render thread info before
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// FrameBuffer repopulates the contexts.
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void postLoadRefreshCurrentContextSurfacePtrs();
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};
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} // namespace gfxstream
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#endif
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