78 lines
2.5 KiB
C++
78 lines
2.5 KiB
C++
// Copyright 2022 The Android Open Source Project
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either expresso or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#pragma once
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#include <optional>
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#include <string>
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#include "Handle.h"
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#include "StalePtrRegistry.h"
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#include "aemu/base/files/Stream.h"
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#include "gl/EmulatedEglContext.h"
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#include "gl/EmulatedEglWindowSurface.h"
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#include "gl/gles1_dec/GLESv1Decoder.h"
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#include "gl/gles2_dec/GLESv2Decoder.h"
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namespace gfxstream {
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namespace gl {
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struct RenderThreadInfoGl {
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// Create new instance. Only call this once per thread.
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// Future calls to get() will return this instance until
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// it is destroyed.
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RenderThreadInfoGl();
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// Destructor.
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~RenderThreadInfoGl();
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// Return the current thread's instance, if any, or NULL.
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static RenderThreadInfoGl* get();
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// Functions to save / load a snapshot
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// They must be called after Framebuffer snapshot
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void onSave(android::base::Stream* stream);
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bool onLoad(android::base::Stream* stream);
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// Sometimes we can load render thread info before
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// FrameBuffer repopulates the contexts.
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void postLoadRefreshCurrentContextSurfacePtrs();
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// The unique id of owner guest process of this render thread
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uint64_t m_puid = 0;
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// All the contexts that are created by this render thread.
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// New emulator manages contexts in guest process level,
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// m_contextSet should be deprecated. It is only kept for
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// backward compatibility reason.
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ThreadContextSet m_contextSet;
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// all the window surfaces that are created by this render thread
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WindowSurfaceSet m_windowSet;
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// Current EGL context, draw surface and read surface.
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HandleType currContextHandleFromLoad;
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HandleType currDrawSurfHandleFromLoad;
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HandleType currReadSurfHandleFromLoad;
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EmulatedEglContextPtr currContext;
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EmulatedEglWindowSurfacePtr currDrawSurf;
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EmulatedEglWindowSurfacePtr currReadSurf;
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// Decoder states.
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GLESv1Decoder m_glDec;
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GLESv2Decoder m_gl2Dec;
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};
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} // namespace gl
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} // namespace gfxstream
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