148 lines
5.2 KiB
C++
148 lines
5.2 KiB
C++
// Copyright 2022 The Android Open Source Project
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either expresso or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "CompositorGl.h"
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#include "BorrowedImageGl.h"
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#include "DebugGl.h"
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#include "DisplaySurfaceGl.h"
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#include "OpenGLESDispatch/DispatchTables.h"
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#include "TextureDraw.h"
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#include "host-common/GfxstreamFatalError.h"
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#include "host-common/misc.h"
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namespace gfxstream {
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namespace gl {
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namespace {
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const BorrowedImageInfoGl* getInfoOrAbort(const std::unique_ptr<BorrowedImageInfo>& info) {
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auto imageGl = static_cast<const BorrowedImageInfoGl*>(info.get());
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if (imageGl != nullptr) {
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return imageGl;
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}
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GFXSTREAM_ABORT(emugl::FatalError(emugl::ABORT_REASON_OTHER))
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<< "CompositorGl did not find BorrowedImageInfoGl";
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return nullptr;
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}
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std::shared_future<void> getCompletedFuture() {
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std::shared_future<void> completedFuture = std::async(std::launch::deferred, [] {}).share();
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completedFuture.wait();
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return completedFuture;
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}
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} // namespace
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CompositorGl::CompositorGl(TextureDraw* textureDraw) : m_textureDraw(textureDraw) {}
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CompositorGl::~CompositorGl() {}
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void CompositorGl::bindToSurfaceImpl(gfxstream::DisplaySurface* surface) {
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const auto* surfaceGl = static_cast<const DisplaySurfaceGl*>(surface->getImpl());
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std::optional<RecursiveScopedContextBind> contextBind;
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if (mUseBoundSurfaceContext) {
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contextBind.emplace(surfaceGl->getContextHelper());
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if (!contextBind->isOk()) {
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return;
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}
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}
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s_gles2.glGenFramebuffers(1, &m_composeFbo);
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}
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void CompositorGl::unbindFromSurfaceImpl() {
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const auto* surface = getBoundSurface();
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if (!surface) {
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return;
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}
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const auto* surfaceGl = static_cast<const DisplaySurfaceGl*>(surface->getImpl());
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std::optional<RecursiveScopedContextBind> contextBind;
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if (mUseBoundSurfaceContext) {
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contextBind.emplace(surfaceGl->getContextHelper());
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if (!contextBind->isOk()) {
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return;
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}
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}
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if (m_composeFbo) {
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s_gles2.glDeleteFramebuffers(1, &m_composeFbo);
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m_composeFbo = 0;
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}
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}
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Compositor::CompositionFinishedWaitable CompositorGl::compose(
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const CompositionRequest& composeRequest) {
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const auto* surface = getBoundSurface();
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if (!surface) {
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return getCompletedFuture();
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}
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const auto* surfaceGl = static_cast<const DisplaySurfaceGl*>(surface->getImpl());
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std::optional<RecursiveScopedContextBind> contextBind;
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if (mUseBoundSurfaceContext) {
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contextBind.emplace(surfaceGl->getContextHelper());
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if (!contextBind->isOk()) {
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return getCompletedFuture();
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}
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}
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const auto* targetImage = getInfoOrAbort(composeRequest.target);
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const uint32_t targetWidth = targetImage->width;
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const uint32_t targetHeight = targetImage->height;
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const GLuint targetTexture = targetImage->texture;
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GL_SCOPED_DEBUG_GROUP("CompositorGl::compose() into texture:%d", targetTexture);
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GLint restoredViewport[4] = {0, 0, 0, 0};
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s_gles2.glGetIntegerv(GL_VIEWPORT, restoredViewport);
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s_gles2.glViewport(0, 0, targetWidth, targetHeight);
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s_gles2.glBindFramebuffer(GL_FRAMEBUFFER, m_composeFbo);
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s_gles2.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D,
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targetTexture,
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/*level=*/0);
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m_textureDraw->prepareForDrawLayer();
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for (const CompositionRequestLayer& layer : composeRequest.layers) {
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if (layer.props.composeMode == HWC2_COMPOSITION_DEVICE) {
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const BorrowedImageInfoGl* layerImage = getInfoOrAbort(layer.source);
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const GLuint layerTexture = layerImage->texture;
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GL_SCOPED_DEBUG_GROUP("CompositorGl::compose() from layer texture:%d", layerTexture);
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m_textureDraw->drawLayer(layer.props, targetWidth, targetHeight, layerImage->width,
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layerImage->height, layerTexture);
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} else {
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m_textureDraw->drawLayer(layer.props, targetWidth, targetHeight, 1, 1, 0);
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}
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}
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s_gles2.glBindFramebuffer(GL_FRAMEBUFFER, 0);
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s_gles2.glViewport(restoredViewport[0], restoredViewport[1], restoredViewport[2],
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restoredViewport[3]);
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m_textureDraw->cleanupForDrawLayer();
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targetImage->onCommandsIssued();
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// Note: This should be returning a future when all work, both CPU and GPU, is
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// complete but is currently only returning a future when all CPU work is completed.
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// In the future, CompositionFinishedWaitable should be replaced with something that
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// passes along a GL fence or VK fence.
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return getCompletedFuture();
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}
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} // namespace gl
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} // namespace gfxstream
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