73 lines
2.3 KiB
C++
73 lines
2.3 KiB
C++
/*
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* Copyright (C) 2021 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <optional>
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#include <GLES/gl.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <GLES3/gl3.h>
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#include <GLES3/gl3ext.h>
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#include "host/libs/graphics_detector/egl.h"
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#include "host/libs/graphics_detector/gles_funcs.h"
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#include "host/libs/graphics_detector/lib.h"
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namespace cuttlefish {
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#define CHECK_GL_ERROR() \
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do { \
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if (GLenum error = gles->glGetError(); error != GL_NO_ERROR) { \
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LOG(ERROR) << __FILE__ << ":" << __LINE__ << ":" << __PRETTY_FUNCTION__ \
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<< " found error: " << error; \
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} \
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} while (0);
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class Gles {
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public:
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static std::optional<Gles> Load();
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static std::optional<Gles> LoadFromEgl(Egl* egl);
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Gles(const Gles&) = delete;
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Gles& operator=(const Gles&) = delete;
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Gles(Gles&&) = default;
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Gles& operator=(Gles&&) = default;
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std::optional<GLuint> CreateShader(GLenum shader_type,
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const std::string& shader_source);
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std::optional<GLuint> CreateProgram(const std::string& vert_shader_source,
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const std::string& frag_shader_source);
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#define DECLARE_GLES_FUNCTION_MEMBER_POINTER(return_type, function_name, \
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signature, args) \
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return_type(*function_name) signature = nullptr;
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FOR_EACH_GLES_FUNCTION(DECLARE_GLES_FUNCTION_MEMBER_POINTER);
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private:
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Gles() = default;
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void Init();
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Lib lib_;
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};
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} // namespace cuttlefish
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