34 lines
913 B
C++
34 lines
913 B
C++
//
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// Copyright 2016 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// ShaderVk.h:
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// Defines the class interface for ShaderVk, implementing ShaderImpl.
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//
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#ifndef LIBANGLE_RENDERER_VULKAN_SHADERVK_H_
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#define LIBANGLE_RENDERER_VULKAN_SHADERVK_H_
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#include "libANGLE/renderer/ShaderImpl.h"
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namespace rx
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{
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class ShaderVk : public ShaderImpl
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{
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public:
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ShaderVk(const gl::ShaderState &state);
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~ShaderVk() override;
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std::shared_ptr<WaitableCompileEvent> compile(const gl::Context *context,
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gl::ShCompilerInstance *compilerInstance,
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ShCompileOptions *options) override;
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std::string getDebugInfo() const override;
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};
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} // namespace rx
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#endif // LIBANGLE_RENDERER_VULKAN_SHADERVK_H_
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