434 lines
14 KiB
C++
434 lines
14 KiB
C++
// Copyright 2012 The Chromium Authors
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "base/synchronization/waitable_event_watcher.h"
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#include "base/functional/bind.h"
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#include "base/functional/callback.h"
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#include "base/memory/ptr_util.h"
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#include "base/memory/raw_ptr.h"
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#include "base/run_loop.h"
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#include "base/synchronization/waitable_event.h"
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#include "base/task/sequenced_task_runner.h"
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#include "base/task/single_thread_task_runner.h"
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#include "base/test/bind.h"
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#include "base/test/task_environment.h"
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#include "base/threading/platform_thread.h"
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#include "build/build_config.h"
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#include "testing/gtest/include/gtest/gtest.h"
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namespace base {
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namespace {
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// The main thread types on which each waitable event should be tested.
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const test::TaskEnvironment::MainThreadType testing_main_threads[] = {
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test::TaskEnvironment::MainThreadType::DEFAULT,
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test::TaskEnvironment::MainThreadType::IO,
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#if !BUILDFLAG(IS_IOS) // iOS does not allow direct running of the UI loop.
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test::TaskEnvironment::MainThreadType::UI,
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#endif
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};
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void QuitWhenSignaled(WaitableEvent* event) {
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RunLoop::QuitCurrentWhenIdleDeprecated();
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}
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class DecrementCountContainer {
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public:
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explicit DecrementCountContainer(int* counter) : counter_(counter) {}
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void OnWaitableEventSignaled(WaitableEvent* object) {
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// NOTE: |object| may be already deleted.
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--(*counter_);
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}
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private:
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raw_ptr<int> counter_;
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};
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} // namespace
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class WaitableEventWatcherTest
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: public testing::TestWithParam<test::TaskEnvironment::MainThreadType> {};
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TEST_P(WaitableEventWatcherTest, BasicSignalManual) {
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test::TaskEnvironment task_environment(GetParam());
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// A manual-reset event that is not yet signaled.
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WaitableEvent event(WaitableEvent::ResetPolicy::MANUAL,
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WaitableEvent::InitialState::NOT_SIGNALED);
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WaitableEventWatcher watcher;
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watcher.StartWatching(&event, BindOnce(&QuitWhenSignaled),
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SequencedTaskRunner::GetCurrentDefault());
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event.Signal();
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RunLoop().Run();
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EXPECT_TRUE(event.IsSignaled());
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}
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TEST_P(WaitableEventWatcherTest, BasicSignalAutomatic) {
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test::TaskEnvironment task_environment(GetParam());
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WaitableEvent event(WaitableEvent::ResetPolicy::AUTOMATIC,
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WaitableEvent::InitialState::NOT_SIGNALED);
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WaitableEventWatcher watcher;
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watcher.StartWatching(&event, BindOnce(&QuitWhenSignaled),
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SequencedTaskRunner::GetCurrentDefault());
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event.Signal();
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RunLoop().Run();
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// The WaitableEventWatcher consumes the event signal.
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EXPECT_FALSE(event.IsSignaled());
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}
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TEST_P(WaitableEventWatcherTest, BasicCancel) {
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test::TaskEnvironment task_environment(GetParam());
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// A manual-reset event that is not yet signaled.
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WaitableEvent event(WaitableEvent::ResetPolicy::MANUAL,
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WaitableEvent::InitialState::NOT_SIGNALED);
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WaitableEventWatcher watcher;
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watcher.StartWatching(&event, BindOnce(&QuitWhenSignaled),
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SequencedTaskRunner::GetCurrentDefault());
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watcher.StopWatching();
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}
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TEST_P(WaitableEventWatcherTest, CancelAfterSet) {
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test::TaskEnvironment task_environment(GetParam());
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// A manual-reset event that is not yet signaled.
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WaitableEvent event(WaitableEvent::ResetPolicy::MANUAL,
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WaitableEvent::InitialState::NOT_SIGNALED);
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WaitableEventWatcher watcher;
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int counter = 1;
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DecrementCountContainer delegate(&counter);
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WaitableEventWatcher::EventCallback callback = BindOnce(
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&DecrementCountContainer::OnWaitableEventSignaled, Unretained(&delegate));
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watcher.StartWatching(&event, std::move(callback),
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SequencedTaskRunner::GetCurrentDefault());
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event.Signal();
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// Let the background thread do its business
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PlatformThread::Sleep(Milliseconds(30));
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watcher.StopWatching();
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RunLoop().RunUntilIdle();
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// Our delegate should not have fired.
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EXPECT_EQ(1, counter);
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}
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TEST_P(WaitableEventWatcherTest, OutlivesTaskEnvironment) {
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// Simulate a task environment that dies before an WaitableEventWatcher. This
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// ordinarily doesn't happen when people use the Thread class, but it can
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// happen when people use the Singleton pattern or atexit.
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WaitableEvent event(WaitableEvent::ResetPolicy::MANUAL,
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WaitableEvent::InitialState::NOT_SIGNALED);
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{
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std::unique_ptr<WaitableEventWatcher> watcher;
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{
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test::TaskEnvironment task_environment(GetParam());
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watcher = std::make_unique<WaitableEventWatcher>();
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watcher->StartWatching(&event, BindOnce(&QuitWhenSignaled),
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SequencedTaskRunner::GetCurrentDefault());
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}
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}
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}
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TEST_P(WaitableEventWatcherTest, SignaledAtStartManual) {
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test::TaskEnvironment task_environment(GetParam());
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WaitableEvent event(WaitableEvent::ResetPolicy::MANUAL,
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WaitableEvent::InitialState::SIGNALED);
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WaitableEventWatcher watcher;
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watcher.StartWatching(&event, BindOnce(&QuitWhenSignaled),
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SequencedTaskRunner::GetCurrentDefault());
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RunLoop().Run();
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EXPECT_TRUE(event.IsSignaled());
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}
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TEST_P(WaitableEventWatcherTest, SignaledAtStartAutomatic) {
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test::TaskEnvironment task_environment(GetParam());
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WaitableEvent event(WaitableEvent::ResetPolicy::AUTOMATIC,
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WaitableEvent::InitialState::SIGNALED);
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WaitableEventWatcher watcher;
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watcher.StartWatching(&event, BindOnce(&QuitWhenSignaled),
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SequencedTaskRunner::GetCurrentDefault());
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RunLoop().Run();
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// The watcher consumes the event signal.
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EXPECT_FALSE(event.IsSignaled());
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}
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TEST_P(WaitableEventWatcherTest, StartWatchingInCallback) {
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test::TaskEnvironment task_environment(GetParam());
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WaitableEvent event(WaitableEvent::ResetPolicy::MANUAL,
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WaitableEvent::InitialState::NOT_SIGNALED);
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WaitableEventWatcher watcher;
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watcher.StartWatching(
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&event,
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BindOnce(
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[](WaitableEventWatcher* watcher, WaitableEvent* event) {
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// |event| is manual, so the second watcher will run
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// immediately.
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watcher->StartWatching(event, BindOnce(&QuitWhenSignaled),
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SequencedTaskRunner::GetCurrentDefault());
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},
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&watcher),
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SequencedTaskRunner::GetCurrentDefault());
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event.Signal();
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RunLoop().Run();
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}
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TEST_P(WaitableEventWatcherTest, MultipleWatchersManual) {
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test::TaskEnvironment task_environment(GetParam());
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WaitableEvent event(WaitableEvent::ResetPolicy::MANUAL,
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WaitableEvent::InitialState::NOT_SIGNALED);
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int watcher1_counter = 0;
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int watcher2_counter = 0;
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int total_counter = 0;
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RunLoop run_loop;
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auto callback = [&run_loop, &total_counter](int* watcher_counter,
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WaitableEvent*) {
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++(*watcher_counter);
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if (++total_counter == 2) {
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run_loop.Quit();
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}
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};
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WaitableEventWatcher watcher1;
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watcher1.StartWatching(
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&event,
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BindOnce(BindLambdaForTesting(callback), Unretained(&watcher1_counter)),
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SequencedTaskRunner::GetCurrentDefault());
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WaitableEventWatcher watcher2;
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watcher2.StartWatching(
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&event,
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BindOnce(BindLambdaForTesting(callback), Unretained(&watcher2_counter)),
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SequencedTaskRunner::GetCurrentDefault());
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event.Signal();
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run_loop.Run();
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EXPECT_EQ(1, watcher1_counter);
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EXPECT_EQ(1, watcher2_counter);
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EXPECT_EQ(2, total_counter);
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EXPECT_TRUE(event.IsSignaled());
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}
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// Tests that only one async waiter gets called back for an auto-reset event.
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TEST_P(WaitableEventWatcherTest, MultipleWatchersAutomatic) {
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test::TaskEnvironment task_environment(GetParam());
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WaitableEvent event(WaitableEvent::ResetPolicy::AUTOMATIC,
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WaitableEvent::InitialState::NOT_SIGNALED);
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int counter1 = 0;
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int counter2 = 0;
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auto callback = [](RunLoop** run_loop, int* counter, WaitableEvent* event) {
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++(*counter);
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(*run_loop)->QuitWhenIdle();
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};
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// The same RunLoop instance cannot be Run more than once, and it is
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// undefined which watcher will get called back first. Have the callback
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// dereference this pointer to quit the loop, which will be updated on each
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// Run.
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RunLoop* current_run_loop;
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WaitableEventWatcher watcher1;
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watcher1.StartWatching(
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&event,
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BindOnce(callback, Unretained(¤t_run_loop), Unretained(&counter1)),
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SequencedTaskRunner::GetCurrentDefault());
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WaitableEventWatcher watcher2;
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watcher2.StartWatching(
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&event,
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BindOnce(callback, Unretained(¤t_run_loop), Unretained(&counter2)),
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SequencedTaskRunner::GetCurrentDefault());
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event.Signal();
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{
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RunLoop run_loop;
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current_run_loop = &run_loop;
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run_loop.Run();
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}
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// Only one of the waiters should have been signaled.
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EXPECT_TRUE((counter1 == 1) ^ (counter2 == 1));
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EXPECT_FALSE(event.IsSignaled());
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event.Signal();
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{
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RunLoop run_loop;
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current_run_loop = &run_loop;
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run_loop.Run();
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}
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EXPECT_FALSE(event.IsSignaled());
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// The other watcher should have been signaled.
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EXPECT_EQ(1, counter1);
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EXPECT_EQ(1, counter2);
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}
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// To help detect errors around deleting WaitableEventWatcher, an additional
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// bool parameter is used to test sleeping between watching and deletion.
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class WaitableEventWatcherDeletionTest
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: public testing::TestWithParam<
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std::tuple<test::TaskEnvironment::MainThreadType, bool>> {};
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TEST_P(WaitableEventWatcherDeletionTest, DeleteUnder) {
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auto [main_thread_type, delay_after_delete] = GetParam();
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// Delete the WaitableEvent out from under the Watcher. This is explictly
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// allowed by the interface.
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test::TaskEnvironment task_environment(main_thread_type);
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{
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WaitableEventWatcher watcher;
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auto* event = new WaitableEvent(WaitableEvent::ResetPolicy::AUTOMATIC,
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WaitableEvent::InitialState::NOT_SIGNALED);
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watcher.StartWatching(event, BindOnce(&QuitWhenSignaled),
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SequencedTaskRunner::GetCurrentDefault());
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if (delay_after_delete) {
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// On Windows that sleep() improves the chance to catch some problems.
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// It postpones the dtor |watcher| (which immediately cancel the waiting)
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// and gives some time to run to a created background thread.
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// Unfortunately, that thread is under OS control and we can't
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// manipulate it directly.
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PlatformThread::Sleep(Milliseconds(30));
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}
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delete event;
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}
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}
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TEST_P(WaitableEventWatcherDeletionTest, SignalAndDelete) {
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auto [main_thread_type, delay_after_delete] = GetParam();
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// Signal and immediately delete the WaitableEvent out from under the Watcher.
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test::TaskEnvironment task_environment(main_thread_type);
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{
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WaitableEventWatcher watcher;
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auto event = std::make_unique<WaitableEvent>(
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WaitableEvent::ResetPolicy::AUTOMATIC,
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WaitableEvent::InitialState::NOT_SIGNALED);
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watcher.StartWatching(event.get(), BindOnce(&QuitWhenSignaled),
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SequencedTaskRunner::GetCurrentDefault());
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event->Signal();
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event.reset();
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if (delay_after_delete) {
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// On Windows that sleep() improves the chance to catch some problems.
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// It postpones the dtor |watcher| (which immediately cancel the waiting)
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// and gives some time to run to a created background thread.
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// Unfortunately, that thread is under OS control and we can't
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// manipulate it directly.
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PlatformThread::Sleep(Milliseconds(30));
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}
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// Wait for the watcher callback.
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RunLoop().Run();
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}
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}
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// Tests deleting the WaitableEventWatcher between signaling the event and
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// when the callback should be run.
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TEST_P(WaitableEventWatcherDeletionTest, DeleteWatcherBeforeCallback) {
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auto [main_thread_type, delay_after_delete] = GetParam();
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test::TaskEnvironment task_environment(main_thread_type);
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scoped_refptr<SingleThreadTaskRunner> task_runner =
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SingleThreadTaskRunner::GetCurrentDefault();
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// Flag used to esnure that the |watcher_callback| never runs.
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bool did_callback = false;
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WaitableEvent event(WaitableEvent::ResetPolicy::AUTOMATIC,
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WaitableEvent::InitialState::NOT_SIGNALED);
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auto watcher = std::make_unique<WaitableEventWatcher>();
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// Queue up a series of tasks:
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// 1. StartWatching the WaitableEvent
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// 2. Signal the event (which will result in another task getting posted to
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// the |task_runner|)
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// 3. Delete the WaitableEventWatcher
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// 4. WaitableEventWatcher callback should run (from #2)
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WaitableEventWatcher::EventCallback watcher_callback = BindOnce(
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[](bool* did_callback, WaitableEvent*) {
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*did_callback = true;
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},
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Unretained(&did_callback));
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task_runner->PostTask(
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FROM_HERE, BindOnce(IgnoreResult(&WaitableEventWatcher::StartWatching),
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Unretained(watcher.get()), Unretained(&event),
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std::move(watcher_callback), task_runner));
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task_runner->PostTask(FROM_HERE,
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BindOnce(&WaitableEvent::Signal, Unretained(&event)));
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task_runner->DeleteSoon(FROM_HERE, std::move(watcher));
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if (delay_after_delete) {
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task_runner->PostTask(FROM_HERE,
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BindOnce(&PlatformThread::Sleep, Milliseconds(30)));
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}
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RunLoop().RunUntilIdle();
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EXPECT_FALSE(did_callback);
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}
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INSTANTIATE_TEST_SUITE_P(All,
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WaitableEventWatcherTest,
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testing::ValuesIn(testing_main_threads));
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INSTANTIATE_TEST_SUITE_P(
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All,
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WaitableEventWatcherDeletionTest,
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testing::Combine(testing::ValuesIn(testing_main_threads), testing::Bool()));
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} // namespace base
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