252 lines
9.5 KiB
C++
252 lines
9.5 KiB
C++
// Copyright 2011 The Chromium Authors
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef NET_SOCKET_TCP_CLIENT_SOCKET_H_
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#define NET_SOCKET_TCP_CLIENT_SOCKET_H_
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#include <stdint.h>
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#include <memory>
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#include "base/compiler_specific.h"
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#include "base/memory/raw_ptr.h"
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#include "base/memory/weak_ptr.h"
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#include "base/power_monitor/power_observer.h"
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#include "base/time/time.h"
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#include "base/timer/timer.h"
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#include "build/build_config.h"
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#include "net/base/address_list.h"
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#include "net/base/completion_once_callback.h"
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#include "net/base/net_export.h"
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#include "net/socket/socket_descriptor.h"
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#include "net/socket/stream_socket.h"
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#include "net/socket/tcp_socket.h"
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#include "net/socket/transport_client_socket.h"
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#include "net/traffic_annotation/network_traffic_annotation.h"
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// PowerMonitor doesn't get suspend mode signals on Android, so don't use it to
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// watch for suspend events.
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#if !BUILDFLAG(IS_ANDROID)
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// Define SOCKETS_OBSERVE_SUSPEND if sockets should watch for suspend events so
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// they can fail pending socket operations on suspend. Otherwise, connections
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// hang for varying lengths of time when leaving suspend mode before failing
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// with TCP keepalive errors (~1 minute on macOS 10.14, up to several minutes on
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// Windows 10 1803). Firefox doesn't seems to need this logic, for unclear
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// reasons (experimentally, it doesn't seem to be the differences in the keep
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// alive settings it sets TCP sockets).
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#define TCP_CLIENT_SOCKET_OBSERVES_SUSPEND
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#endif
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namespace net {
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class IPEndPoint;
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class NetLog;
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struct NetLogSource;
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class SocketPerformanceWatcher;
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class NetworkQualityEstimator;
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// A client socket that uses TCP as the transport layer.
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class NET_EXPORT TCPClientSocket : public TransportClientSocket,
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public base::PowerSuspendObserver {
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public:
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// The IP address(es) and port number to connect to. The TCP socket will try
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// each IP address in the list until it succeeds in establishing a
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// connection.
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// If `network` is specified, the socket will be bound to it. All data traffic
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// on the socket will be sent and received via `network`. Communication using
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// this socket will fail if `network` disconnects.
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TCPClientSocket(
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const AddressList& addresses,
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std::unique_ptr<SocketPerformanceWatcher> socket_performance_watcher,
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NetworkQualityEstimator* network_quality_estimator,
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net::NetLog* net_log,
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const net::NetLogSource& source,
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handles::NetworkHandle network = handles::kInvalidNetworkHandle);
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// Adopts the given, connected socket and then acts as if Connect() had been
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// called. This function is used by TCPServerSocket and for testing.
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TCPClientSocket(std::unique_ptr<TCPSocket> connected_socket,
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const IPEndPoint& peer_address);
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// Adopts an unconnected TCPSocket. This function is used by
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// TCPClientSocketBrokered.
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TCPClientSocket(std::unique_ptr<TCPSocket> unconnected_socket,
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const AddressList& addresses,
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NetworkQualityEstimator* network_quality_estimator);
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// Creates a TCPClientSocket from a bound-but-not-connected socket.
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static std::unique_ptr<TCPClientSocket> CreateFromBoundSocket(
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std::unique_ptr<TCPSocket> bound_socket,
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const AddressList& addresses,
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const IPEndPoint& bound_address,
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NetworkQualityEstimator* network_quality_estimator);
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TCPClientSocket(const TCPClientSocket&) = delete;
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TCPClientSocket& operator=(const TCPClientSocket&) = delete;
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~TCPClientSocket() override;
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// TransportClientSocket implementation.
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int Bind(const IPEndPoint& address) override;
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bool SetKeepAlive(bool enable, int delay) override;
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bool SetNoDelay(bool no_delay) override;
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// StreamSocket implementation.
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void SetBeforeConnectCallback(
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const BeforeConnectCallback& before_connect_callback) override;
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int Connect(CompletionOnceCallback callback) override;
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void Disconnect() override;
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bool IsConnected() const override;
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bool IsConnectedAndIdle() const override;
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int GetPeerAddress(IPEndPoint* address) const override;
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int GetLocalAddress(IPEndPoint* address) const override;
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const NetLogWithSource& NetLog() const override;
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bool WasEverUsed() const override;
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bool WasAlpnNegotiated() const override;
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NextProto GetNegotiatedProtocol() const override;
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bool GetSSLInfo(SSLInfo* ssl_info) override;
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int64_t GetTotalReceivedBytes() const override;
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void ApplySocketTag(const SocketTag& tag) override;
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// Socket implementation.
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// Multiple outstanding requests are not supported.
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// Full duplex mode (reading and writing at the same time) is supported.
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int Read(IOBuffer* buf,
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int buf_len,
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CompletionOnceCallback callback) override;
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int ReadIfReady(IOBuffer* buf,
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int buf_len,
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CompletionOnceCallback callback) override;
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int CancelReadIfReady() override;
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int Write(IOBuffer* buf,
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int buf_len,
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CompletionOnceCallback callback,
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const NetworkTrafficAnnotationTag& traffic_annotation) override;
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int SetReceiveBufferSize(int32_t size) override;
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int SetSendBufferSize(int32_t size) override;
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// Exposes the underlying socket descriptor for testing its state. Does not
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// release ownership of the descriptor.
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SocketDescriptor SocketDescriptorForTesting() const;
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// base::PowerSuspendObserver methods:
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void OnSuspend() override;
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private:
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// State machine for connecting the socket.
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enum ConnectState {
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CONNECT_STATE_CONNECT,
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CONNECT_STATE_CONNECT_COMPLETE,
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CONNECT_STATE_NONE,
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};
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// Main constructor. `socket` must be non-null. `current_address_index` is the
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// address index in `addresses` of the server `socket` is connected to, or -1
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// if not connected. `bind_address`, if present, is the address `socket` is
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// bound to. `network` is the network the socket is required to be bound to,
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// or handles::kInvalidNetworkHandle if no binding is required.
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TCPClientSocket(std::unique_ptr<TCPSocket> socket,
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const AddressList& addresses,
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int current_address_index,
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std::unique_ptr<IPEndPoint> bind_address,
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NetworkQualityEstimator* network_quality_estimator,
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handles::NetworkHandle network);
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// A helper method shared by Read() and ReadIfReady(). If |read_if_ready| is
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// set to true, ReadIfReady() will be used instead of Read().
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int ReadCommon(IOBuffer* buf,
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int buf_len,
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const CompletionOnceCallback callback,
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bool read_if_ready);
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// State machine used by Connect().
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int DoConnectLoop(int result);
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int DoConnect();
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int DoConnectComplete(int result);
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void OnConnectAttemptTimeout();
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// Calls the connect method of |socket_|. Used in tests, to ensure a socket
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// never connects.
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virtual int ConnectInternal(const IPEndPoint& endpoint);
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// Helper used by Disconnect(), which disconnects minus resetting
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// current_address_index_ and bind_address_.
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void DoDisconnect();
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void DidCompleteConnect(int result);
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void DidCompleteRead(int result);
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void DidCompleteWrite(int result);
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void DidCompleteReadWrite(CompletionOnceCallback callback, int result);
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int OpenSocket(AddressFamily family);
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// Emits histograms for TCP metrics, at the time the socket is
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// disconnected.
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void EmitTCPMetricsHistogramsOnDisconnect();
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// Emits histograms for the TCP connect attempt that just completed with
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// |result|.
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void EmitConnectAttemptHistograms(int result);
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// Gets the timeout to use for the next TCP connect attempt. This is an
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// experimentally controlled value based on the estimated transport round
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// trip time. If no timeout is to be enforced, returns
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// base::TimeDelta::Max().
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base::TimeDelta GetConnectAttemptTimeout();
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std::unique_ptr<TCPSocket> socket_;
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// Local IP address and port we are bound to. Set to NULL if Bind()
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// wasn't called (in that case OS chooses address/port).
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std::unique_ptr<IPEndPoint> bind_address_;
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// The list of addresses we should try in order to establish a connection.
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AddressList addresses_;
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// Where we are in above list. Set to -1 if uninitialized.
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int current_address_index_;
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// External callbacks; called when corresponding operations are complete.
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// Cleared when no such operation is pending.
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CompletionOnceCallback connect_callback_;
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CompletionOnceCallback read_callback_;
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CompletionOnceCallback write_callback_;
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// The next state for the Connect() state machine.
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ConnectState next_connect_state_ = CONNECT_STATE_NONE;
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// This socket was previously disconnected and has not been re-connected.
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bool previously_disconnected_ = false;
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// Total number of bytes received by the socket.
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int64_t total_received_bytes_ = 0;
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BeforeConnectCallback before_connect_callback_;
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bool was_ever_used_ = false;
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// Set to true if the socket was disconnected due to entering suspend mode.
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// Once set, read/write operations return ERR_NETWORK_IO_SUSPENDED, until
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// Connect() or Disconnect() is called.
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bool was_disconnected_on_suspend_ = false;
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// The time when the latest connect attempt was started.
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absl::optional<base::TimeTicks> start_connect_attempt_;
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// The NetworkQualityEstimator for the context this socket is associated with.
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// Can be nullptr.
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raw_ptr<NetworkQualityEstimator> network_quality_estimator_;
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base::OneShotTimer connect_attempt_timer_;
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handles::NetworkHandle network_;
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base::WeakPtrFactory<TCPClientSocket> weak_ptr_factory_{this};
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};
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} // namespace net
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#endif // NET_SOCKET_TCP_CLIENT_SOCKET_H_
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