165 lines
6.5 KiB
C++
165 lines
6.5 KiB
C++
// Copyright 2013 The Chromium Authors
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef NET_WEBSOCKETS_WEBSOCKET_EVENT_INTERFACE_H_
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#define NET_WEBSOCKETS_WEBSOCKET_EVENT_INTERFACE_H_
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#include <stdint.h>
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#include <memory>
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#include <string>
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#include <vector>
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#include "base/containers/span.h"
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#include "base/functional/callback_forward.h"
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#include "base/memory/scoped_refptr.h"
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#include "net/base/net_export.h"
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#include "third_party/abseil-cpp/absl/types/optional.h"
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class GURL;
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namespace net {
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class AuthChallengeInfo;
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class AuthCredentials;
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class IPEndPoint;
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class HttpResponseHeaders;
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class SSLInfo;
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class URLRequest;
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struct WebSocketHandshakeRequestInfo;
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struct WebSocketHandshakeResponseInfo;
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// Interface for events sent from the network layer to the content layer. These
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// events will generally be sent as-is to the renderer process.
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class NET_EXPORT WebSocketEventInterface {
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public:
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typedef int WebSocketMessageType;
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WebSocketEventInterface(const WebSocketEventInterface&) = delete;
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WebSocketEventInterface& operator=(const WebSocketEventInterface&) = delete;
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virtual ~WebSocketEventInterface() = default;
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// Called when a URLRequest is created for handshaking.
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virtual void OnCreateURLRequest(URLRequest* request) = 0;
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// Called in response to an AddChannelRequest. This means that a response has
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// been received from the remote server.
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virtual void OnAddChannelResponse(
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std::unique_ptr<WebSocketHandshakeResponseInfo> response,
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const std::string& selected_subprotocol,
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const std::string& extensions) = 0;
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// Called when a data frame has been received from the remote host and needs
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// to be forwarded to the renderer process.
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// |payload| stays valid as long as both
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// - the associated WebSocketChannel is valid.
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// - no further ReadFrames() is called on the associated WebSocketChannel.
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virtual void OnDataFrame(bool fin,
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WebSocketMessageType type,
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base::span<const char> payload) = 0;
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// Returns true if data pipe is full and waiting the renderer process read
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// out. The network service should not read more from network until that.
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virtual bool HasPendingDataFrames() = 0;
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// Called once for each call to SendFrame() once the frame has been passed to
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// the OS.
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virtual void OnSendDataFrameDone() = 0;
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// Called when the remote server has Started the WebSocket Closing
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// Handshake. The client should not attempt to send any more messages after
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// receiving this message. It will be followed by OnDropChannel() when the
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// closing handshake is complete.
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virtual void OnClosingHandshake() = 0;
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// Called when the channel has been dropped, either due to a network close, a
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// network error, or a protocol error. This may or may not be preceeded by a
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// call to OnClosingHandshake().
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//
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// Warning: Both the |code| and |reason| are passed through to Javascript, so
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// callers must take care not to provide details that could be useful to
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// attackers attempting to use WebSockets to probe networks.
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//
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// |was_clean| should be true if the closing handshake completed successfully.
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//
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// The channel should not be used again after OnDropChannel() has been
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// called.
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//
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// This function deletes the Channel.
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virtual void OnDropChannel(bool was_clean,
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uint16_t code,
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const std::string& reason) = 0;
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// Called when the browser fails the channel, as specified in the spec.
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//
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// The channel should not be used again after OnFailChannel() has been
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// called.
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//
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// |message| is a human readable string describing the failure. (It may be
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// empty.) |net_error| contains the network error code for the failure, which
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// may be |OK| if the failure was at a higher level. |response_code| contains
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// the HTTP status code that caused the failure, or |absl::nullopt| if the
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// attempt didn't get that far.
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//
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// This function deletes the Channel.
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virtual void OnFailChannel(const std::string& message,
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int net_error,
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absl::optional<int> response_code) = 0;
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// Called when the browser starts the WebSocket Opening Handshake.
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virtual void OnStartOpeningHandshake(
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std::unique_ptr<WebSocketHandshakeRequestInfo> request) = 0;
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// Callbacks to be used in response to a call to OnSSLCertificateError. Very
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// similar to content::SSLErrorHandler::Delegate (which we can't use directly
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// due to layering constraints).
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class NET_EXPORT SSLErrorCallbacks {
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public:
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virtual ~SSLErrorCallbacks() = default;
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// Cancels the SSL response in response to the error.
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virtual void CancelSSLRequest(int error, const SSLInfo* ssl_info) = 0;
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// Continue with the SSL connection despite the error.
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virtual void ContinueSSLRequest() = 0;
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};
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// Called on SSL Certificate Error during the SSL handshake. Should result in
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// a call to either ssl_error_callbacks->ContinueSSLRequest() or
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// ssl_error_callbacks->CancelSSLRequest(). Normally the implementation of
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// this method will delegate to content::SSLManager::OnSSLCertificateError to
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// make the actual decision. The callbacks must not be called after the
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// WebSocketChannel has been destroyed.
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virtual void OnSSLCertificateError(
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std::unique_ptr<SSLErrorCallbacks> ssl_error_callbacks,
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const GURL& url,
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int net_error,
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const SSLInfo& ssl_info,
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bool fatal) = 0;
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// Called when authentication is required. Returns a net error. The opening
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// handshake is blocked when this function returns ERR_IO_PENDING.
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// In that case calling |callback| resumes the handshake. |callback| can be
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// called during the opening handshake. An implementation can rewrite
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// |*credentials| (in the sync case) or provide new credentials (in the
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// async case).
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// Providing null credentials (nullopt in the sync case and nullptr in the
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// async case) cancels authentication. Otherwise the new credentials are set
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// and the opening handshake will be retried with the credentials.
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virtual int OnAuthRequired(
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const AuthChallengeInfo& auth_info,
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scoped_refptr<HttpResponseHeaders> response_headers,
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const IPEndPoint& socket_address,
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base::OnceCallback<void(const AuthCredentials*)> callback,
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absl::optional<AuthCredentials>* credentials) = 0;
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protected:
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WebSocketEventInterface() = default;
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};
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} // namespace net
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#endif // NET_WEBSOCKETS_WEBSOCKET_EVENT_INTERFACE_H_
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