195 lines
6.2 KiB
C++
195 lines
6.2 KiB
C++
// Copyright 2023 The Pigweed Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License"); you may not
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// use this file except in compliance with the License. You may obtain a copy of
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// the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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// License for the specific language governing permissions and limitations under
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// the License.
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#include "pw_stream/socket_stream.h"
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#include <thread>
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#include "gtest/gtest.h"
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#include "pw_result/result.h"
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#include "pw_status/status.h"
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namespace pw::stream {
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namespace {
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// Helper function to create a ServerSocket and connect to it via loopback.
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void RunConnectTest(const char* hostname) {
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ServerSocket server;
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EXPECT_EQ(server.Listen(), OkStatus());
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Result<SocketStream> server_stream = Status::Unavailable();
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auto accept_thread = std::thread{[&]() { server_stream = server.Accept(); }};
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SocketStream client;
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EXPECT_EQ(client.Connect(hostname, server.port()), OkStatus());
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accept_thread.join();
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EXPECT_EQ(server_stream.status(), OkStatus());
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server_stream.value().Close();
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server.Close();
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client.Close();
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}
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TEST(SocketStreamTest, ConnectIpv4) { RunConnectTest("127.0.0.1"); }
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TEST(SocketStreamTest, ConnectIpv6) { RunConnectTest("::1"); }
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TEST(SocketStreamTest, ConnectSpecificPort) {
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// We want to test the "listen on a specific port" functionality,
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// but hard-coding a port number in a test is inherently problematic, as
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// port numbers are a global resource.
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//
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// We use the automatic port assignment initially to get a port assignment,
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// close that server, and then use that port explicitly in a new server.
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//
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// There's still the possibility that the port will get swiped, but it
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// shouldn't happen by chance.
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ServerSocket initial_server;
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EXPECT_EQ(initial_server.Listen(), OkStatus());
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uint16_t port = initial_server.port();
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initial_server.Close();
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ServerSocket server;
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EXPECT_EQ(server.Listen(port), OkStatus());
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EXPECT_EQ(server.port(), port);
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Result<SocketStream> server_stream = Status::Unavailable();
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auto accept_thread = std::thread{[&]() { server_stream = server.Accept(); }};
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SocketStream client;
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EXPECT_EQ(client.Connect("localhost", server.port()), OkStatus());
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accept_thread.join();
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EXPECT_EQ(server_stream.status(), OkStatus());
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server_stream.value().Close();
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server.Close();
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client.Close();
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}
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// Helper function to test exchanging data on a pair of sockets.
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void ExchangeData(SocketStream& stream1, SocketStream& stream2) {
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auto kPayload1 = as_bytes(span("some data"));
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auto kPayload2 = as_bytes(span("other bytes"));
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std::array<char, 100> read_buffer{};
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// Write data from stream1 and read it from stream2.
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auto write_status = Status::Unavailable();
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auto write_thread =
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std::thread{[&]() { write_status = stream1.Write(kPayload1); }};
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Result<ByteSpan> read_result =
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stream2.Read(as_writable_bytes(span(read_buffer)));
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EXPECT_EQ(read_result.status(), OkStatus());
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EXPECT_EQ(read_result.value().size(), kPayload1.size());
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EXPECT_TRUE(
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std::equal(kPayload1.begin(), kPayload1.end(), read_result->begin()));
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write_thread.join();
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EXPECT_EQ(write_status, OkStatus());
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// Read data in the client and write it from the server.
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auto read_thread = std::thread{[&]() {
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read_result = stream1.Read(as_writable_bytes(span(read_buffer)));
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}};
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EXPECT_EQ(stream2.Write(kPayload2), OkStatus());
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read_thread.join();
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EXPECT_EQ(read_result.status(), OkStatus());
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EXPECT_EQ(read_result.value().size(), kPayload2.size());
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EXPECT_TRUE(
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std::equal(kPayload2.begin(), kPayload2.end(), read_result->begin()));
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// Close stream1 and attempt to read from stream2.
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stream1.Close();
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read_result = stream2.Read(as_writable_bytes(span(read_buffer)));
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EXPECT_EQ(read_result.status(), Status::OutOfRange());
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stream2.Close();
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}
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TEST(SocketStreamTest, ReadWrite) {
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ServerSocket server;
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EXPECT_EQ(server.Listen(), OkStatus());
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Result<SocketStream> server_stream = Status::Unavailable();
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auto accept_thread = std::thread{[&]() { server_stream = server.Accept(); }};
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SocketStream client;
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EXPECT_EQ(client.Connect("localhost", server.port()), OkStatus());
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accept_thread.join();
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EXPECT_EQ(server_stream.status(), OkStatus());
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ExchangeData(client, server_stream.value());
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server.Close();
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}
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TEST(SocketStreamTest, MultipleClients) {
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ServerSocket server;
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EXPECT_EQ(server.Listen(), OkStatus());
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Result<SocketStream> server_stream1 = Status::Unavailable();
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Result<SocketStream> server_stream2 = Status::Unavailable();
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Result<SocketStream> server_stream3 = Status::Unavailable();
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auto accept_thread = std::thread{[&]() {
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server_stream1 = server.Accept();
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server_stream2 = server.Accept();
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server_stream3 = server.Accept();
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}};
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SocketStream client1;
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SocketStream client2;
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SocketStream client3;
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EXPECT_EQ(client1.Connect("localhost", server.port()), OkStatus());
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EXPECT_EQ(client2.Connect("localhost", server.port()), OkStatus());
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EXPECT_EQ(client3.Connect("localhost", server.port()), OkStatus());
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accept_thread.join();
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EXPECT_EQ(server_stream1.status(), OkStatus());
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EXPECT_EQ(server_stream2.status(), OkStatus());
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EXPECT_EQ(server_stream3.status(), OkStatus());
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ExchangeData(client1, server_stream1.value());
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ExchangeData(client2, server_stream2.value());
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ExchangeData(client3, server_stream3.value());
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server.Close();
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}
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TEST(SocketStreamTest, ReuseAutomaticServerPort) {
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uint16_t server_port = 0;
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SocketStream client_stream;
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ServerSocket server;
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EXPECT_EQ(server.Listen(0), OkStatus());
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server_port = server.port();
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EXPECT_NE(server_port, 0);
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Result<SocketStream> server_stream = Status::Unavailable();
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auto accept_thread = std::thread{[&]() { server_stream = server.Accept(); }};
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EXPECT_EQ(client_stream.Connect(nullptr, server_port), OkStatus());
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accept_thread.join();
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ASSERT_EQ(server_stream.status(), OkStatus());
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server_stream->Close();
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server.Close();
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ServerSocket server2;
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EXPECT_EQ(server2.Listen(server_port), OkStatus());
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}
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} // namespace
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} // namespace pw::stream
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