166 lines
9.3 KiB
Plaintext
166 lines
9.3 KiB
Plaintext
# https://bazel.build/concepts/platforms-intro#cxx
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# This forces Bazel's C++ rules use platforms to select toolchains instead of the default
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# --crosstool_top, --compiler, etc.
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build --incompatible_enable_cc_toolchain_resolution
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# We do not want Bazel to detect any C++ toolchains on the local machine
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# https://github.com/bazelbuild/bazel/blob/4ccc21f2f089971e5f4032397764a4be3549c40a/tools/cpp/cc_configure.bzl#L47
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build --action_env=BAZEL_DO_NOT_DETECT_CPP_TOOLCHAIN=1
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# We would like developers to not upload to the remote build cache, only the RBE workers themselves.
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build --remote_upload_local_results=false
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# Enforce stricter environment rules, which eliminates some non-hermetic behavior and therefore
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# improves both the remote cache hit rate and the correctness and repeatability of the build.
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build --incompatible_strict_action_env=true
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# This tells Bazel that the host platform can use the hermetic toolchain. This is a small lie until
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# Windows support is added.
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build --host_platform=//bazel/platform:host_with_hermetic_toolchain
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# Linux users (the only platform where we support remote builds currently) can add the following
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# line (uncommented) to //bazel/user/buildrc to allow interchangeable operation between local
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# operations and remote operations.
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# build --host_platform=//bazel/platform:linux_x64_hermetic
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# Register our toolchains. We do this here, and not in WORKSPACE.bazel because
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# --extra_toolchains has priority over register_toolchains and we conditionally add some toolchains
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# for RBE.
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build --extra_toolchains=//toolchain:clang_linux_x64_toolchain
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build --extra_toolchains=//toolchain:clang_mac_x64_toolchain
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build --extra_toolchains=//toolchain:clang_mac_arm64_toolchain
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# Hide DEBUG messages from Bazel.
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# Many of these are things related to the git checkouts that are not relevent to devs.
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# https://bazel.build/reference/command-line-reference#flag--ui_event_filters
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build --ui_event_filters=-debug
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# =============================================================================
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# Alias to build configurations below. This makes configuring things from
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# the command line easier.
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#
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# NOTE: Add new enable flags which build new source files, and need to be
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# included when exporting to other projects (CMake, GNI), to
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# //bazel/exporter/bazel_query_command.go.
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# Public string flags
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build --flag_alias=fontmgr_factory=//bazel/common_config_settings:fontmgr_factory
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build --flag_alias=gpu_backend=//src/gpu:gpu_backend
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build --flag_alias=include_decoder=//src/codec:include_decoder
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build --flag_alias=include_encoder=//src/encode:include_encoder
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build --flag_alias=include_fontmgr=//bazel/common_config_settings:include_fontmgr
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build --flag_alias=with_gl_standard=//src/gpu:with_gl_standard
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# Public boolean flags
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build --flag_alias=disable_discardable_memory=no//src/lazy:enable_discardable_memory
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build --flag_alias=enable_discardable_memory=//src/lazy:enable_discardable_memory
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build --flag_alias=disable_effect_serialization=no//bazel/common_config_settings:enable_effect_serialization
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build --flag_alias=enable_effect_serialization=//bazel/common_config_settings:enable_effect_serialization
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build --flag_alias=disable_legacy_shader_context=no//src/shaders:legacy_shader_context
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build --flag_alias=enable_legacy_shader_context=//src/shaders:legacy_shader_context
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build --flag_alias=disable_native_interface=no//src/gpu/ganesh/gl:enable_native_interface
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build --flag_alias=enable_native_interface=//src/gpu/ganesh/gl:enable_native_interface
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build --flag_alias=disable_pdf_backend=no//src/pdf:enable_pdf_backend
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build --flag_alias=enable_pdf_backend=//src/pdf:enable_pdf_backend
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build --flag_alias=disable_sksl=no//src/sksl:enable_sksl
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build --flag_alias=enable_sksl=//src/sksl:enable_sksl
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build --flag_alias=disable_skslc=no//src/sksl:enable_skslc
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build --flag_alias=enable_skslc=//src/sksl:enable_skslc
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build --flag_alias=disable_sksl_tracing=no//src/sksl:enable_sksl_tracing
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build --flag_alias=enable_sksl_tracing=//src/sksl:enable_sksl_tracing
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build --flag_alias=disable_svg_canvas=no//src/svg:enable_svg_canvas
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build --flag_alias=enable_svg_canvas=//src/svg:enable_svg_canvas
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build --flag_alias=disable_tracing=no//bazel/common_config_settings:enable_tracing
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build --flag_alias=enable_tracing=//bazel/common_config_settings:enable_tracing
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build --flag_alias=disable_vma=no//src/gpu:use_vulkan_memory_allocator
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build --flag_alias=enable_vma=//src/gpu:use_vulkan_memory_allocator
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build --flag_alias=with_default_global_memory_pool=//src/lazy:use_default_global_memory_pool
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build --flag_alias=with_no_global_memory_pool=no//src/lazy:use_default_global_memory_pool
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build --flag_alias=with_harfbuzz=//bazel/common_config_settings:use_harfbuzz
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build --flag_alias=with_no_harfbuzz=no//bazel/common_config_settings:use_harfbuzz
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build --flag_alias=with_icu=//bazel/common_config_settings:use_icu
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build --flag_alias=with_no_icu=no//bazel/common_config_settings:use_icu
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# Flags used by Skia tools, not to be used by clients
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build --flag_alias=force_cpu_tests=//tests:force_cpu_tests
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build --flag_alias=disable_gpu_test_utils=no//src/gpu:enable_gpu_test_utils
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build --flag_alias=enable_gpu_test_utils=//src/gpu:enable_gpu_test_utils
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build --flag_alias=compile_generated_cpp_files_for_headers=//bazel/common_config_settings:compile_generated_cpp_files_for_headers
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# Public CanvasKit flags
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build --flag_alias=ck_enable_fonts=//modules/canvaskit:enable_fonts
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build --flag_alias=ck_disable_fonts=no//modules/canvaskit:enable_fonts
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build --flag_alias=ck_enable_canvas_polyfill=//modules/canvaskit:enable_canvas_polyfill
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build --flag_alias=ck_disable_canvas_polyfill=no//modules/canvaskit:enable_canvas_polyfill
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build --flag_alias=ck_enable_embedded_font=//modules/canvaskit:include_embedded_font
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build --flag_alias=ck_disable_embedded_font=no//modules/canvaskit:include_embedded_font
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build --flag_alias=ck_enable_matrix_js=//modules/canvaskit:include_matrix_js
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build --flag_alias=ck_disable_matrix_js=no//modules/canvaskit:include_matrix_js
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build --flag_alias=ck_enable_skottie=//modules/canvaskit:enable_skottie
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build --flag_alias=ck_disable_skottie=no//modules/canvaskit:enable_skottie
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build --flag_alias=ck_enable_skp_serialization=//modules/canvaskit:enable_skp_serialization
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build --flag_alias=ck_disable_skp_serialization=no//modules/canvaskit:enable_skp_serialization
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build --flag_alias=ck_enable_runtime_effect=//modules/canvaskit:enable_runtime_effect
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build --flag_alias=ck_disable_runtime_effect=no//modules/canvaskit:enable_runtime_effect
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# =============================================================================
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# REMOTE BUILD EXECUTION
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# =============================================================================
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# =====
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# The following was copied from https://github.com/bazelbuild/bazel-toolchains/blob/ea243d43269df23de03a797cff2347e1fc3d02bb/bazelrc/bazel-4.1.0.bazelrc
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# We should be free to modify this as we see fit.
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#
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# Depending on how many machines are in the remote execution instance, setting
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# this higher can make builds faster by allowing more jobs to run in parallel.
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# Setting it too high can result in jobs that timeout, however, while waiting
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# for a remote machine to execute them.
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build:remote --jobs=50
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# Set several flags related to specifying the platform, toolchain and java
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# properties.
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build:remote --java_runtime_version=rbe_jdk
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build:remote --tool_java_runtime_version=rbe_jdk
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# When a remote configuration is chosen, add "remote" to the list of spawn_strategies.
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build:remote --spawn_strategy=remote,sandboxed
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# Enable remote execution so actions are performed on the remote systems.
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build:remote --remote_executor=grpcs://remotebuildexecution.googleapis.com
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# No compile task should take more than 180 seconds. Really long running tasks
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# are probably a result of spinning up new workers.
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build:remote --remote_timeout=180
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# Enable authentication. This will pick up application default credentials by
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# default. You can use --google_credentials=some_file.json to use a service
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# account credential instead.
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# See https://developers.google.com/remote-build-execution/docs/authentication
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# To authenticate, you should run gcloud auth application-default login
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build:remote --google_default_credentials=true
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# End of the copied RBE settings
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#=====
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# Use the RBE instance on the skia-rbe GCP project.
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build:remote --remote_instance_name projects/skia-rbe/instances/default_instance
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# The linxu_rbe config will build on RBE and default to compiling for linux_x64 using
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# the hermetic toolchain.
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build:linux_rbe --config=remote
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# On the RBE instances, we also have the Java and C++ toolchain from the Docker image available.
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# These need to come after the --extra_toolchains flags (above) that register our hermetic
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# toolchains, because we only want these backup toolchains to be used by Bazel internals,
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# if at all.
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build:linux_rbe --extra_toolchains=//bazel/rbe/gce_linux/java:all
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build:linux_rbe --extra_toolchains=//bazel/rbe/gce_linux/config:cc-toolchain
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# Make the Linux platform available for selection as an Execution platform (if it is not already,
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# e.g. on a Linux host)
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build:linux_rbe --extra_execution_platforms=//bazel/platform:linux_x64_hermetic
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# Import our specified build configurations
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# https://docs.bazel.build/versions/main/best-practices.html#using-the-bazelrc-file
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# We chose to split our build configurations into their own file to have better organization
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# because we anticipate that file growing large.
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import %workspace%/bazel/buildrc
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# Import User's custom builds if they have defined any
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try-import %workspace%/bazel/user/buildrc
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