29 lines
1.5 KiB
Plaintext
29 lines
1.5 KiB
Plaintext
uniform half4 testInputs;
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uniform half4 colorGreen, colorRed;
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half4 main(float2 coords) {
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uint4 uintValues = uint4(abs(testInputs) * 100);
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uint4 uintGreen = uint4(colorGreen * 100);
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const uint4 constVal = uint4(125, 0, 75, 225);
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const uint4 constGreen = uint4(0, 100, 0, 100);
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uint4 expectedA = uint4(50, 0, 50, 50);
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uint4 expectedB = uint4(0, 0, 0, 100);
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return (min(uintValues.x, 50) == expectedA.x &&
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min(uintValues.xy, 50) == expectedA.xy &&
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min(uintValues.xyz, 50) == expectedA.xyz &&
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min(uintValues.xyzw, 50) == expectedA.xyzw &&
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min(constVal.x, 50) == expectedA.x &&
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min(constVal.xy, 50) == expectedA.xy &&
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min(constVal.xyz, 50) == expectedA.xyz &&
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min(constVal.xyzw, 50) == expectedA.xyzw &&
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min(uintValues.x, uintGreen.x) == expectedB.x &&
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min(uintValues.xy, uintGreen.xy) == expectedB.xy &&
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min(uintValues.xyz, uintGreen.xyz) == expectedB.xyz &&
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min(uintValues.xyzw, uintGreen.xyzw) == expectedB.xyzw &&
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min(constVal.x, constGreen.x) == expectedB.x &&
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min(constVal.xy, constGreen.xy) == expectedB.xy &&
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min(constVal.xyz, constGreen.xyz) == expectedB.xyz &&
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min(constVal.xyzw, constGreen.xyzw) == expectedB.xyzw) ? colorGreen : colorRed;
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}
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