unplugged-system/external/skia/resources/sksl/metal/StorageBufferVertex.vert

11 lines
289 B
GLSL

// TODO(b/243079493, b/243078879, b/243077639): Move this test to shared/ once storage buffers are
// supported in other backends
layout(set=0, binding=0) readonly buffer storageBuffer
{
float2[] vertices;
};
void main() {
sk_Position = float4(vertices[sk_VertexID], 1.0, 1.0);
}