8 lines
160 B
Plaintext
8 lines
160 B
Plaintext
uniform shader s1, s2;
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uniform colorFilter c1, c2;
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uniform blender b;
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half4 main(float2 xy) {
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return b.eval(c1.eval(s1.eval(xy)), c2.eval(s2.eval(xy)));
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}
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