10 lines
212 B
Plaintext
10 lines
212 B
Plaintext
/*#pragma settings Sharpen*/
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layout(binding=0) uniform sampler2D s;
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void main() {
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float4 a = sample(s, float2(0));
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float4 b = sample(s, float3(0));
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sk_FragColor = half4(half2(a.xy), half2(b.xy));
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}
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