10 lines
192 B
Plaintext
10 lines
192 B
Plaintext
layout(wgsl, set=1, texture=2, sampler=3) uniform sampler2D aSampler;
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void main() {
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sk_FragColor = sample(aSampler, float2(0));
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}
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/*%%*
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incompatible backend flag in SPIR-V codegen
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*%%*/
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