231 lines
8.5 KiB
C++
231 lines
8.5 KiB
C++
/*
|
|
* Copyright 2019 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#include "include/core/SkAlphaType.h"
|
|
#include "include/core/SkCanvas.h"
|
|
#include "include/core/SkColor.h"
|
|
#include "include/core/SkColorSpace.h"
|
|
#include "include/core/SkColorType.h"
|
|
#include "include/core/SkImage.h"
|
|
#include "include/core/SkImageInfo.h"
|
|
#include "include/core/SkRect.h"
|
|
#include "include/core/SkRefCnt.h"
|
|
#include "include/core/SkSurface.h"
|
|
#include "include/core/SkTypes.h"
|
|
#include "include/gpu/GpuTypes.h"
|
|
#include "include/gpu/GrDirectContext.h"
|
|
#include "include/gpu/GrTypes.h"
|
|
#include "src/gpu/ganesh/GrCaps.h"
|
|
#include "src/gpu/ganesh/GrDirectContextPriv.h"
|
|
#include "tests/CtsEnforcement.h"
|
|
#include "tests/Test.h"
|
|
#include "tools/gpu/FenceSync.h"
|
|
#include "tools/gpu/ManagedBackendTexture.h"
|
|
|
|
#include <chrono>
|
|
#include <memory>
|
|
|
|
struct GrContextOptions;
|
|
|
|
using namespace sk_gpu_test;
|
|
|
|
static void testing_finished_proc(void* ctx) {
|
|
int* count = (int*)ctx;
|
|
*count += 1;
|
|
}
|
|
|
|
static void busy_wait_for_callback(int* count, int expectedValue, GrDirectContext* dContext,
|
|
skiatest::Reporter* reporter) {
|
|
// Busy waiting should detect that the work is done.
|
|
auto begin = std::chrono::steady_clock::now();
|
|
auto end = begin;
|
|
do {
|
|
dContext->checkAsyncWorkCompletion();
|
|
end = std::chrono::steady_clock::now();
|
|
} while (*count != expectedValue && (end - begin) < std::chrono::seconds(1));
|
|
if (*count != expectedValue) {
|
|
ERRORF(reporter, "Expected count failed to reach %d within 1 second of busy waiting.",
|
|
expectedValue);
|
|
}
|
|
}
|
|
|
|
DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(FlushFinishedProcTest,
|
|
reporter,
|
|
ctxInfo,
|
|
CtsEnforcement::kApiLevel_T) {
|
|
auto dContext = ctxInfo.directContext();
|
|
|
|
SkImageInfo info =
|
|
SkImageInfo::Make(8, 8, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
|
|
sk_sp<SkSurface> surface = SkSurface::MakeRenderTarget(dContext, skgpu::Budgeted::kNo, info);
|
|
SkCanvas* canvas = surface->getCanvas();
|
|
|
|
canvas->clear(SK_ColorGREEN);
|
|
auto image = surface->makeImageSnapshot();
|
|
|
|
dContext->flush();
|
|
dContext->submit(true);
|
|
|
|
int count = 0;
|
|
|
|
GrFlushInfo flushInfoFinishedProc;
|
|
flushInfoFinishedProc.fFinishedProc = testing_finished_proc;
|
|
flushInfoFinishedProc.fFinishedContext = (void*)&count;
|
|
// There is no work on the surface so flushing may immediately call the finished proc.
|
|
surface->flush(flushInfoFinishedProc);
|
|
dContext->submit();
|
|
REPORTER_ASSERT(reporter, count == 0 || count == 1);
|
|
// Busy waiting should detect that the work is done.
|
|
busy_wait_for_callback(&count, 1, dContext, reporter);
|
|
|
|
canvas->clear(SK_ColorRED);
|
|
|
|
surface->flush(flushInfoFinishedProc);
|
|
dContext->submit();
|
|
|
|
bool fenceSupport = dContext->priv().caps()->fenceSyncSupport();
|
|
bool expectAsyncCallback =
|
|
dContext->backend() == GrBackendApi::kVulkan ||
|
|
((dContext->backend() == GrBackendApi::kOpenGL) && fenceSupport) ||
|
|
((dContext->backend() == GrBackendApi::kMetal) && fenceSupport) ||
|
|
dContext->backend() == GrBackendApi::kDawn ||
|
|
dContext->backend() == GrBackendApi::kDirect3D;
|
|
if (expectAsyncCallback) {
|
|
// On Vulkan the command buffer we just submitted may or may not have finished immediately
|
|
// so the finish proc may not have been called.
|
|
REPORTER_ASSERT(reporter, count == 1 || count == 2);
|
|
} else {
|
|
REPORTER_ASSERT(reporter, count == 2);
|
|
}
|
|
dContext->flush();
|
|
dContext->submit(true);
|
|
REPORTER_ASSERT(reporter, count == 2);
|
|
|
|
// Test flushing via the SkImage
|
|
canvas->drawImage(image, 0, 0);
|
|
image->flush(dContext, flushInfoFinishedProc);
|
|
dContext->submit();
|
|
if (expectAsyncCallback) {
|
|
// On Vulkan the command buffer we just submitted may or may not have finished immediately
|
|
// so the finish proc may not have been called.
|
|
REPORTER_ASSERT(reporter, count == 2 || count == 3);
|
|
} else {
|
|
REPORTER_ASSERT(reporter, count == 3);
|
|
}
|
|
dContext->flush();
|
|
dContext->submit(true);
|
|
REPORTER_ASSERT(reporter, count == 3);
|
|
|
|
// Test flushing via the GrDirectContext
|
|
canvas->clear(SK_ColorBLUE);
|
|
dContext->flush(flushInfoFinishedProc);
|
|
dContext->submit();
|
|
if (expectAsyncCallback) {
|
|
// On Vulkan the command buffer we just submitted may or may not have finished immediately
|
|
// so the finish proc may not have been called.
|
|
REPORTER_ASSERT(reporter, count == 3 || count == 4);
|
|
} else {
|
|
REPORTER_ASSERT(reporter, count == 4);
|
|
}
|
|
dContext->flush();
|
|
dContext->submit(true);
|
|
REPORTER_ASSERT(reporter, count == 4);
|
|
|
|
// There is no work on the surface so flushing may immediately call the finished proc.
|
|
dContext->flush(flushInfoFinishedProc);
|
|
dContext->submit();
|
|
REPORTER_ASSERT(reporter, count == 4 || count == 5);
|
|
busy_wait_for_callback(&count, 5, dContext, reporter);
|
|
|
|
count = 0;
|
|
int count2 = 0;
|
|
canvas->clear(SK_ColorGREEN);
|
|
surface->flush(flushInfoFinishedProc);
|
|
dContext->submit();
|
|
// There is no work to be flushed here so this will return immediately, but make sure the
|
|
// finished call from this proc isn't called till the previous surface flush also is finished.
|
|
flushInfoFinishedProc.fFinishedContext = (void*)&count2;
|
|
dContext->flush(flushInfoFinishedProc);
|
|
dContext->submit();
|
|
REPORTER_ASSERT(reporter, count <= 1 && count2 <= count);
|
|
|
|
dContext->flush();
|
|
dContext->submit(true);
|
|
|
|
REPORTER_ASSERT(reporter, count == 1);
|
|
REPORTER_ASSERT(reporter, count == count2);
|
|
}
|
|
|
|
|
|
static void abandon_context(void* context) {
|
|
((GrDirectContext*)context)->abandonContext();
|
|
}
|
|
|
|
static void async_callback(void* c, std::unique_ptr<const SkImage::AsyncReadResult> result) {
|
|
// We don't actually care about the results so just drop them without doing anything.
|
|
}
|
|
|
|
// This test checks that calls to the async read pixels callback can safely be made even if the
|
|
// context has been abandoned previously. Specifically there was a bug where the client buffer
|
|
// manager stored on the GrDirectContext was accessed in the async callback after it was deleted.
|
|
// This bug is detected on ASAN bots running non GL backends (GL isn't affected purely based on
|
|
// how we call finish callbacks during abandon).
|
|
DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(FinishedAsyncProcWhenAbandonedTest,
|
|
reporter,
|
|
ctxInfo,
|
|
CtsEnforcement::kApiLevel_T) {
|
|
auto dContext = ctxInfo.directContext();
|
|
|
|
SkImageInfo info =
|
|
SkImageInfo::Make(8, 8, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
|
|
|
|
auto mbet = sk_gpu_test::ManagedBackendTexture::MakeFromInfo(dContext,
|
|
info,
|
|
GrMipmapped::kNo,
|
|
GrRenderable::kYes);
|
|
if (!mbet) {
|
|
return;
|
|
}
|
|
|
|
auto surface = SkSurface::MakeFromBackendTexture(
|
|
dContext,
|
|
mbet->texture(),
|
|
kTopLeft_GrSurfaceOrigin,
|
|
/*sample count*/ 1,
|
|
kRGBA_8888_SkColorType,
|
|
/*color space*/ nullptr,
|
|
/*surface props*/ nullptr,
|
|
sk_gpu_test::ManagedBackendTexture::ReleaseProc,
|
|
mbet->releaseContext(nullptr, nullptr));
|
|
|
|
if (!surface) {
|
|
return;
|
|
}
|
|
SkCanvas* canvas = surface->getCanvas();
|
|
canvas->clear(SK_ColorGREEN);
|
|
|
|
// To trigger bug we must have a finish callback that abanonds the context before an asyc
|
|
// read callbck on the same command buffer. So we add the abandon callback first and flush
|
|
// then add the asyc to enforce this order.
|
|
GrFlushInfo flushInfo;
|
|
flushInfo.fFinishedProc = abandon_context;
|
|
flushInfo.fFinishedContext = dContext;
|
|
|
|
dContext->flush(flushInfo);
|
|
|
|
surface->asyncRescaleAndReadPixels(info,
|
|
SkIRect::MakeWH(8, 8),
|
|
SkImage::RescaleGamma::kSrc,
|
|
SkImage::RescaleMode::kNearest,
|
|
async_callback,
|
|
nullptr);
|
|
|
|
surface.reset();
|
|
|
|
dContext->flushAndSubmit(/*syncCpu=*/true);
|
|
}
|