11 lines
243 B
GLSL
11 lines
243 B
GLSL
#version 400
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out vec4 sk_FragColor;
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uniform vec4 src;
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uniform vec4 dst;
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void main() {
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vec4 _0_a = src + (1.0 - src.w) * dst;
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vec3 _1_b = (1.0 - dst.w) * src.xyz + dst.xyz;
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_0_a.xyz = min(_0_a.xyz, _1_b);
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sk_FragColor = _0_a;
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}
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