27 lines
544 B
HLSL
27 lines
544 B
HLSL
cbuffer _UniformBuffer : register(b0, space0)
|
|
{
|
|
float4 _10_src : packoffset(c0);
|
|
float4 _10_dst : packoffset(c1);
|
|
};
|
|
|
|
|
|
static float4 sk_FragColor;
|
|
|
|
struct SPIRV_Cross_Output
|
|
{
|
|
float4 sk_FragColor : SV_Target0;
|
|
};
|
|
|
|
void frag_main()
|
|
{
|
|
sk_FragColor = float4((_10_dst.xyz + _10_src.xyz) - ((_10_dst.xyz * 2.0f) * _10_src.xyz), _10_src.w + ((1.0f - _10_src.w) * _10_dst.w));
|
|
}
|
|
|
|
SPIRV_Cross_Output main()
|
|
{
|
|
frag_main();
|
|
SPIRV_Cross_Output stage_output;
|
|
stage_output.sk_FragColor = sk_FragColor;
|
|
return stage_output;
|
|
}
|