10 lines
241 B
GLSL
10 lines
241 B
GLSL
#version 400
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out vec4 sk_FragColor;
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uniform vec4 src;
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uniform vec4 dst;
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void main() {
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vec4 _0_result = src + (1.0 - src.w) * dst;
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_0_result.xyz = max(_0_result.xyz, (1.0 - dst.w) * src.xyz + dst.xyz);
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sk_FragColor = _0_result;
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}
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