8 lines
130 B
GLSL
8 lines
130 B
GLSL
|
|
out vec4 sk_FragColor;
|
|
uniform vec4 src;
|
|
uniform vec4 dst;
|
|
void main() {
|
|
sk_FragColor = dst.w * src + (1.0 - src.w) * dst;
|
|
}
|