8 lines
128 B
GLSL
8 lines
128 B
GLSL
#version 400
|
|
out vec4 sk_FragColor;
|
|
uniform vec4 src;
|
|
uniform vec4 dst;
|
|
void main() {
|
|
sk_FragColor = (1.0 - dst.w) * src;
|
|
}
|