12 lines
219 B
GLSL
12 lines
219 B
GLSL
#version 400
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precision mediump float;
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precision mediump sampler2D;
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out mediump vec4 sk_FragColor;
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void main() {
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mediump float x = 0.75;
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highp float y = 1.0;
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x++;
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y++;
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sk_FragColor.xy = vec2(x, y);
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}
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