13 lines
212 B
GLSL
13 lines
212 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec4 main() {
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vec4 c = colorRed;
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if (colorGreen.y == 1.0) {
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vec4 _0_x = colorGreen;
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c = _0_x;
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}
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return c;
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}
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