unplugged-system/external/skia/tests/sksl/inliner/InlineUnscopedVariable.glsl

15 lines
249 B
GLSL

out vec4 sk_FragColor;
uniform vec4 colorGreen;
vec4 main() {
for (int _13_x = 0;_13_x < 1; ++_13_x) {
}
int _15_i = 123;
do {
} while (_15_i-- > 0);
int _17_i = 123;
while (_17_i-- > 0) {
}
return colorGreen;
}