15 lines
249 B
GLSL
15 lines
249 B
GLSL
|
|
out vec4 sk_FragColor;
|
|
uniform vec4 colorGreen;
|
|
vec4 main() {
|
|
for (int _13_x = 0;_13_x < 1; ++_13_x) {
|
|
}
|
|
int _15_i = 123;
|
|
do {
|
|
} while (_15_i-- > 0);
|
|
int _17_i = 123;
|
|
while (_17_i-- > 0) {
|
|
}
|
|
return colorGreen;
|
|
}
|