14 lines
216 B
GLSL
14 lines
216 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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float get_f() {
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{
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return 2.0;
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}
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}
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vec4 main() {
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float result = get_f();
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return result == 2.0 ? colorGreen : colorRed;
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}
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