13 lines
231 B
GLSL
13 lines
231 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec4 main() {
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vec4 result = colorRed;
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while (result != colorGreen) {
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vec4 _0_x = colorGreen;
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result = _0_x;
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}
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return result;
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}
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