110 lines
2.4 KiB
HLSL
110 lines
2.4 KiB
HLSL
cbuffer _UniformBuffer : register(b0, space0)
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{
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float4 _10_testInputs : packoffset(c0);
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float4 _10_colorGreen : packoffset(c1);
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float4 _10_colorRed : packoffset(c2);
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};
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static float4 sk_FragColor;
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struct SPIRV_Cross_Output
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{
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float4 sk_FragColor : SV_Target0;
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};
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float4 main(float2 _24)
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{
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float4 expected = float4(1.25f, 0.0f, 0.75f, 2.25f);
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bool _51 = false;
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if (abs(_10_testInputs.x) == 1.25f)
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{
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float2 _43 = abs(_10_testInputs.xy);
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_51 = all(bool2(_43.x == float4(1.25f, 0.0f, 0.75f, 2.25f).xy.x, _43.y == float4(1.25f, 0.0f, 0.75f, 2.25f).xy.y));
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}
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else
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{
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_51 = false;
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}
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bool _63 = false;
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if (_51)
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{
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float3 _54 = abs(_10_testInputs.xyz);
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_63 = all(bool3(_54.x == float4(1.25f, 0.0f, 0.75f, 2.25f).xyz.x, _54.y == float4(1.25f, 0.0f, 0.75f, 2.25f).xyz.y, _54.z == float4(1.25f, 0.0f, 0.75f, 2.25f).xyz.z));
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}
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else
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{
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_63 = false;
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}
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bool _72 = false;
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if (_63)
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{
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float4 _66 = abs(_10_testInputs);
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_72 = all(bool4(_66.x == float4(1.25f, 0.0f, 0.75f, 2.25f).x, _66.y == float4(1.25f, 0.0f, 0.75f, 2.25f).y, _66.z == float4(1.25f, 0.0f, 0.75f, 2.25f).z, _66.w == float4(1.25f, 0.0f, 0.75f, 2.25f).w));
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}
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else
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{
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_72 = false;
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}
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bool _76 = false;
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if (_72)
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{
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_76 = true;
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}
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else
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{
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_76 = false;
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}
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bool _83 = false;
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if (_76)
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{
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_83 = all(bool2(float2(1.25f, 0.0f).x == float4(1.25f, 0.0f, 0.75f, 2.25f).xy.x, float2(1.25f, 0.0f).y == float4(1.25f, 0.0f, 0.75f, 2.25f).xy.y));
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}
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else
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{
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_83 = false;
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}
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bool _90 = false;
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if (_83)
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{
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_90 = all(bool3(float3(1.25f, 0.0f, 0.75f).x == float4(1.25f, 0.0f, 0.75f, 2.25f).xyz.x, float3(1.25f, 0.0f, 0.75f).y == float4(1.25f, 0.0f, 0.75f, 2.25f).xyz.y, float3(1.25f, 0.0f, 0.75f).z == float4(1.25f, 0.0f, 0.75f, 2.25f).xyz.z));
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}
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else
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{
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_90 = false;
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}
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bool _93 = false;
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if (_90)
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{
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_93 = true;
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}
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else
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{
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_93 = false;
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}
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float4 _94 = 0.0f.xxxx;
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if (_93)
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{
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_94 = _10_colorGreen;
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}
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else
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{
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_94 = _10_colorRed;
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}
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return _94;
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}
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void frag_main()
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{
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float2 _20 = 0.0f.xx;
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sk_FragColor = main(_20);
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.sk_FragColor = sk_FragColor;
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return stage_output;
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}
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