28 lines
493 B
HLSL
28 lines
493 B
HLSL
cbuffer _UniformBuffer : register(b0, space0)
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{
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int _10_a : packoffset(c0);
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uint _10_b : packoffset(c0.y);
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};
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static float4 sk_FragColor;
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struct SPIRV_Cross_Output
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{
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float4 sk_FragColor : SV_Target0;
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};
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void frag_main()
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{
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sk_FragColor.x = float(countbits(_10_a));
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sk_FragColor.y = float(int(countbits(_10_b)));
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.sk_FragColor = sk_FragColor;
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return stage_output;
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}
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