194 lines
11 KiB
Plaintext
194 lines
11 KiB
Plaintext
1. store_src_rg coords = src.rg
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2. init_lane_masks CondMask = LoopMask = RetMask = true
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3. copy_constant expectedBW(0) = 0x3F000000 (0.5)
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4. copy_constant expectedBW(1) = 0x3F000000 (0.5)
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5. copy_constant expectedBW(2) = 0x3F000000 (0.5)
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6. copy_constant expectedBW(3) = 0x3F800000 (1.0)
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7. copy_constant expectedWT(0) = 0x3F800000 (1.0)
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8. copy_constant expectedWT(1) = 0x3F000000 (0.5)
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9. copy_constant expectedWT(2) = 0x3F800000 (1.0)
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10. copy_constant expectedWT(3) = 0x40100000 (2.25)
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11. zero_4_slots_unmasked $0..3 = 0
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12. copy_4_constants $4..7 = colorGreen
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13. copy_4_constants $8..11 = colorRed
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14. mix_4_floats $0..3 = mix($4..7, $8..11, $0..3)
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15. zero_slot_unmasked $4 = 0
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16. copy_constant $5 = 0x3F800000 (1.0)
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17. zero_slot_unmasked $6 = 0
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18. copy_constant $7 = 0x3F800000 (1.0)
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19. cmpeq_4_floats $0..3 = equal($0..3, $4..7)
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20. bitwise_and_2_ints $0..1 &= $2..3
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21. bitwise_and_int $0 &= $1
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22. copy_constant $1 = 0x3E800000 (0.25)
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23. swizzle_4 $1..4 = ($1..4).xxxx
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24. copy_4_constants $5..8 = colorGreen
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25. copy_4_constants $9..12 = colorRed
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26. mix_4_floats $1..4 = mix($5..8, $9..12, $1..4)
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27. copy_constant $5 = 0x3E800000 (0.25)
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28. copy_constant $6 = 0x3F400000 (0.75)
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29. zero_slot_unmasked $7 = 0
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30. copy_constant $8 = 0x3F800000 (1.0)
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31. cmpeq_4_floats $1..4 = equal($1..4, $5..8)
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32. bitwise_and_2_ints $1..2 &= $3..4
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33. bitwise_and_int $1 &= $2
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34. bitwise_and_int $0 &= $1
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35. copy_constant $1 = 0x3F400000 (0.75)
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36. swizzle_4 $1..4 = ($1..4).xxxx
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37. copy_4_constants $5..8 = colorGreen
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38. copy_4_constants $9..12 = colorRed
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39. mix_4_floats $1..4 = mix($5..8, $9..12, $1..4)
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40. copy_constant $5 = 0x3F400000 (0.75)
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41. copy_constant $6 = 0x3E800000 (0.25)
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42. zero_slot_unmasked $7 = 0
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43. copy_constant $8 = 0x3F800000 (1.0)
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44. cmpeq_4_floats $1..4 = equal($1..4, $5..8)
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45. bitwise_and_2_ints $1..2 &= $3..4
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46. bitwise_and_int $1 &= $2
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47. bitwise_and_int $0 &= $1
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48. copy_constant $1 = 0x3F800000 (1.0)
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49. swizzle_4 $1..4 = ($1..4).xxxx
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50. copy_4_constants $5..8 = colorGreen
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51. copy_4_constants $9..12 = colorRed
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52. mix_4_floats $1..4 = mix($5..8, $9..12, $1..4)
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53. copy_constant $5 = 0x3F800000 (1.0)
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54. zero_2_slots_unmasked $6..7 = 0
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55. copy_constant $8 = 0x3F800000 (1.0)
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56. cmpeq_4_floats $1..4 = equal($1..4, $5..8)
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57. bitwise_and_2_ints $1..2 &= $3..4
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58. bitwise_and_int $1 &= $2
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59. bitwise_and_int $0 &= $1
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60. copy_constant $1 = 0x3F000000 (0.5)
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61. copy_constant $2 = colorBlack(0)
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62. copy_constant $3 = colorWhite(0)
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63. mix_float $1 = mix($2, $3, $1)
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64. copy_slot_unmasked $2 = expectedBW(0)
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65. cmpeq_float $1 = equal($1, $2)
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66. bitwise_and_int $0 &= $1
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67. copy_constant $1 = 0x3F000000 (0.5)
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68. copy_slot_unmasked $2 = $1
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69. copy_2_constants $3..4 = colorBlack(0..1)
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70. copy_2_constants $5..6 = colorWhite(0..1)
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71. mix_2_floats $1..2 = mix($3..4, $5..6, $1..2)
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72. copy_2_slots_unmasked $3..4 = expectedBW(0..1)
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73. cmpeq_2_floats $1..2 = equal($1..2, $3..4)
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74. bitwise_and_int $1 &= $2
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75. bitwise_and_int $0 &= $1
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76. copy_constant $1 = 0x3F000000 (0.5)
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77. swizzle_3 $1..3 = ($1..3).xxx
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78. copy_3_constants $4..6 = colorBlack(0..2)
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79. copy_3_constants $7..9 = colorWhite(0..2)
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80. mix_3_floats $1..3 = mix($4..6, $7..9, $1..3)
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81. copy_3_slots_unmasked $4..6 = expectedBW(0..2)
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82. cmpeq_3_floats $1..3 = equal($1..3, $4..6)
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83. bitwise_and_int $2 &= $3
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84. bitwise_and_int $1 &= $2
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85. bitwise_and_int $0 &= $1
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86. copy_constant $1 = 0x3F000000 (0.5)
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87. swizzle_4 $1..4 = ($1..4).xxxx
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88. copy_4_constants $5..8 = colorBlack
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89. copy_4_constants $9..12 = colorWhite
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90. mix_4_floats $1..4 = mix($5..8, $9..12, $1..4)
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91. copy_4_slots_unmasked $5..8 = expectedBW
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92. cmpeq_4_floats $1..4 = equal($1..4, $5..8)
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93. bitwise_and_2_ints $1..2 &= $3..4
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94. bitwise_and_int $1 &= $2
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95. bitwise_and_int $0 &= $1
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96. copy_constant $1 = 0x3F000000 (0.5)
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97. copy_slot_unmasked $2 = expectedBW(0)
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98. cmpeq_float $1 = equal($1, $2)
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99. bitwise_and_int $0 &= $1
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100. copy_constant $1 = 0x3F000000 (0.5)
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101. copy_slot_unmasked $2 = $1
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102. copy_2_slots_unmasked $3..4 = expectedBW(0..1)
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103. cmpeq_2_floats $1..2 = equal($1..2, $3..4)
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104. bitwise_and_int $1 &= $2
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105. bitwise_and_int $0 &= $1
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106. copy_constant $1 = 0x3F000000 (0.5)
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107. swizzle_3 $1..3 = ($1..3).xxx
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108. copy_3_slots_unmasked $4..6 = expectedBW(0..2)
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109. cmpeq_3_floats $1..3 = equal($1..3, $4..6)
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110. bitwise_and_int $2 &= $3
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111. bitwise_and_int $1 &= $2
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112. bitwise_and_int $0 &= $1
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113. copy_constant $1 = 0x3F000000 (0.5)
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114. copy_constant $2 = 0x3F000000 (0.5)
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115. copy_constant $3 = 0x3F000000 (0.5)
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116. copy_constant $4 = 0x3F800000 (1.0)
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117. copy_4_slots_unmasked $5..8 = expectedBW
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118. cmpeq_4_floats $1..4 = equal($1..4, $5..8)
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119. bitwise_and_2_ints $1..2 &= $3..4
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120. bitwise_and_int $1 &= $2
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121. bitwise_and_int $0 &= $1
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122. zero_slot_unmasked $1 = 0
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123. copy_constant $2 = colorWhite(0)
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124. copy_constant $3 = testInputs(0)
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125. mix_float $1 = mix($2, $3, $1)
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126. copy_slot_unmasked $2 = expectedWT(0)
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127. cmpeq_float $1 = equal($1, $2)
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128. bitwise_and_int $0 &= $1
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129. zero_slot_unmasked $1 = 0
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130. copy_constant $2 = 0x3F000000 (0.5)
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131. copy_2_constants $3..4 = colorWhite(0..1)
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132. copy_2_constants $5..6 = testInputs(0..1)
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133. mix_2_floats $1..2 = mix($3..4, $5..6, $1..2)
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134. copy_2_slots_unmasked $3..4 = expectedWT(0..1)
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135. cmpeq_2_floats $1..2 = equal($1..2, $3..4)
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136. bitwise_and_int $1 &= $2
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137. bitwise_and_int $0 &= $1
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138. zero_slot_unmasked $1 = 0
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139. copy_constant $2 = 0x3F000000 (0.5)
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140. zero_slot_unmasked $3 = 0
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141. copy_3_constants $4..6 = colorWhite(0..2)
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142. copy_3_constants $7..9 = testInputs(0..2)
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143. mix_3_floats $1..3 = mix($4..6, $7..9, $1..3)
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144. copy_3_slots_unmasked $4..6 = expectedWT(0..2)
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145. cmpeq_3_floats $1..3 = equal($1..3, $4..6)
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146. bitwise_and_int $2 &= $3
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147. bitwise_and_int $1 &= $2
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148. bitwise_and_int $0 &= $1
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149. zero_slot_unmasked $1 = 0
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150. copy_constant $2 = 0x3F000000 (0.5)
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151. zero_slot_unmasked $3 = 0
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152. copy_constant $4 = 0x3F800000 (1.0)
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153. copy_4_constants $5..8 = colorWhite
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154. copy_4_constants $9..12 = testInputs
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155. mix_4_floats $1..4 = mix($5..8, $9..12, $1..4)
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156. copy_4_slots_unmasked $5..8 = expectedWT
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157. cmpeq_4_floats $1..4 = equal($1..4, $5..8)
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158. bitwise_and_2_ints $1..2 &= $3..4
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159. bitwise_and_int $1 &= $2
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160. bitwise_and_int $0 &= $1
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161. copy_constant $1 = 0x3F800000 (1.0)
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162. copy_slot_unmasked $2 = expectedWT(0)
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163. cmpeq_float $1 = equal($1, $2)
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164. bitwise_and_int $0 &= $1
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165. copy_constant $1 = 0x3F800000 (1.0)
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166. copy_constant $2 = 0x3F000000 (0.5)
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167. copy_2_slots_unmasked $3..4 = expectedWT(0..1)
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168. cmpeq_2_floats $1..2 = equal($1..2, $3..4)
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169. bitwise_and_int $1 &= $2
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170. bitwise_and_int $0 &= $1
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171. copy_constant $1 = 0x3F800000 (1.0)
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172. copy_constant $2 = 0x3F000000 (0.5)
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173. copy_constant $3 = 0x3F800000 (1.0)
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174. copy_3_slots_unmasked $4..6 = expectedWT(0..2)
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175. cmpeq_3_floats $1..3 = equal($1..3, $4..6)
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176. bitwise_and_int $2 &= $3
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177. bitwise_and_int $1 &= $2
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178. bitwise_and_int $0 &= $1
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179. copy_constant $1 = 0x3F800000 (1.0)
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180. copy_constant $2 = 0x3F000000 (0.5)
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181. copy_constant $3 = 0x3F800000 (1.0)
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182. copy_constant $4 = 0x40100000 (2.25)
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183. copy_4_slots_unmasked $5..8 = expectedWT
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184. cmpeq_4_floats $1..4 = equal($1..4, $5..8)
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185. bitwise_and_2_ints $1..2 &= $3..4
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186. bitwise_and_int $1 &= $2
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187. bitwise_and_int $0 &= $1
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188. swizzle_4 $0..3 = ($0..3).xxxx
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189. copy_4_constants $4..7 = colorRed
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190. copy_4_constants $8..11 = colorGreen
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191. mix_4_ints $0..3 = mix($4..7, $8..11, $0..3)
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192. copy_4_slots_unmasked [main].result = $0..3
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193. load_src src.rgba = [main].result
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