11 lines
316 B
GLSL
11 lines
316 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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uniform vec4 testInputs;
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vec4 main() {
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uint xy = packHalf2x16(testInputs.xy);
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uint zw = packHalf2x16(testInputs.zw);
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return unpackHalf2x16(xy) == vec2(-1.25, 0.0) && unpackHalf2x16(zw) == vec2(0.75, 2.25) ? colorGreen : colorRed;
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}
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