8 lines
187 B
GLSL
8 lines
187 B
GLSL
|
|
uniform vec2 u_skRTFlip;
|
|
out vec4 sk_FragColor;
|
|
layout (binding = 0) uniform sampler2D t;
|
|
vec4 main() {
|
|
return textureGrad(t, coords, dFdx(coords), (u_skRTFlip.y * dFdy(coords)));
|
|
}
|