34 lines
646 B
HLSL
34 lines
646 B
HLSL
cbuffer sksl_synthetic_uniforms : register(b0, space0)
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{
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float2 _34_u_skRTFlip : packoffset(c1024);
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};
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Texture2D<float4> t : register(t0, space0);
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SamplerState _t_sampler : register(s0, space0);
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static float4 sk_FragColor;
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struct SPIRV_Cross_Output
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{
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float4 sk_FragColor : SV_Target0;
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};
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float4 main(float2 _25)
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{
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return t.SampleGrad(_t_sampler, _25, ddx(_25), ddy(_25) * _34_u_skRTFlip.y.xx);
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}
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void frag_main()
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{
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float2 _21 = 0.0f.xx;
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sk_FragColor = main(_21);
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.sk_FragColor = sk_FragColor;
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return stage_output;
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}
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