11 lines
257 B
GLSL
11 lines
257 B
GLSL
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out vec4 sk_FragColor;
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uniform uint a;
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void main() {
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sk_FragColor.xy = unpackHalf2x16(a);
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sk_FragColor.xy = unpackUnorm2x16(a);
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sk_FragColor.xy = unpackSnorm2x16(a);
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sk_FragColor = unpackUnorm4x8(a);
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sk_FragColor = unpackSnorm4x8(a);
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}
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