82 lines
1.3 KiB
HLSL
82 lines
1.3 KiB
HLSL
cbuffer _UniformBuffer : register(b0, space0)
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{
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float4 _10_colorGreen : packoffset(c0);
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float4 _10_colorRed : packoffset(c1);
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};
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static float4 sk_FragColor;
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struct SPIRV_Cross_Output
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{
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float4 sk_FragColor : SV_Target0;
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};
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float4 main(float2 _24)
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{
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int _32[2] = { 1, 2 };
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int i2[2] = _32;
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int _34[2] = { 1, 2 };
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int s2[2] = _34;
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float _40[2] = { 1.0f, 2.0f };
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float f2[2] = _40;
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float _42[2] = { 1.0f, 2.0f };
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float h2[2] = _42;
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i2 = _34;
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s2 = _34;
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f2 = _42;
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h2 = _42;
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float cf2[2] = _40;
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bool _50 = false;
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if (true && true)
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{
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_50 = true && true;
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}
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else
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{
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_50 = false;
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}
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bool _54 = false;
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if (_50)
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{
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_54 = true && true;
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}
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else
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{
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_54 = false;
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}
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bool _58 = false;
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if (_54)
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{
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_58 = true && true;
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}
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else
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{
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_58 = false;
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}
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float4 _59 = 0.0f.xxxx;
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if (_58)
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{
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_59 = _10_colorGreen;
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}
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else
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{
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_59 = _10_colorRed;
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}
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return _59;
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}
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void frag_main()
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{
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float2 _20 = 0.0f.xx;
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sk_FragColor = main(_20);
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.sk_FragColor = sk_FragColor;
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return stage_output;
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}
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