138 lines
3.6 KiB
Metal
138 lines
3.6 KiB
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct S {
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float f;
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array<float, 5> af;
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half4 h4;
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array<half4, 5> ah4;
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};
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struct Uniforms {
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half4 colorGreen;
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};
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struct Inputs {
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};
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struct Outputs {
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half4 sk_FragColor [[color(0)]];
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};
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struct Globals {
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half4 globalVar;
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S globalStruct;
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};
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void keepAlive_vf(thread float& f);
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void _skOutParamHelper0_keepAlive_vf(thread array<float4, 1>& af4) {
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float _var0 = af4[0].x;
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keepAlive_vf(_var0);
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af4[0].x = _var0;
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}
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void keepAlive_vh(thread half& h);
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void _skOutParamHelper1_keepAlive_vh(thread array<half3x3, 1>& ah3x3) {
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half _var0 = ah3x3[0][0].x;
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keepAlive_vh(_var0);
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ah3x3[0][0].x = _var0;
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}
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void keepAlive_vi(thread int& i);
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void _skOutParamHelper2_keepAlive_vi(thread int& i) {
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int _var0 = i;
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keepAlive_vi(_var0);
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i = _var0;
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}
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void keepAlive_vi(thread int& i);
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void _skOutParamHelper3_keepAlive_vi(thread int4& i4) {
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int _var0 = i4.y;
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keepAlive_vi(_var0);
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i4.y = _var0;
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}
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void keepAlive_vi(thread int& i);
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void _skOutParamHelper4_keepAlive_vi(thread array<int, 1>& ai) {
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int _var0 = ai[0];
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keepAlive_vi(_var0);
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ai[0] = _var0;
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}
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void keepAlive_vi(thread int& i);
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void _skOutParamHelper5_keepAlive_vi(thread array<int4, 1>& ai4) {
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int _var0 = ai4[0].x;
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keepAlive_vi(_var0);
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ai4[0].x = _var0;
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}
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void keepAlive_vh(thread half& h);
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void _skOutParamHelper6_keepAlive_vh(thread half4& x) {
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half _var0 = x.y;
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keepAlive_vh(_var0);
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x.y = _var0;
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}
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void keepAlive_vf(thread float& f);
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void _skOutParamHelper7_keepAlive_vf(thread S& s) {
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float _var0 = s.f;
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keepAlive_vf(_var0);
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s.f = _var0;
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}
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void keepAlive_vh(thread half& h);
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void _skOutParamHelper8_keepAlive_vh(thread half& l) {
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half _var0 = l;
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keepAlive_vh(_var0);
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l = _var0;
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}
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void keepAlive_vf(thread float& f);
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void _skOutParamHelper9_keepAlive_vf(thread float3x3& f3x3) {
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float _var0 = f3x3[0].x;
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keepAlive_vf(_var0);
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f3x3[0].x = _var0;
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}
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void keepAlive_vh(thread half& h) {
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}
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void keepAlive_vf(thread float& f) {
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}
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void keepAlive_vi(thread int& i) {
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}
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Globals _globals{{}, {}};
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(void)_globals;
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Outputs _out;
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(void)_out;
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int i;
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i = 0;
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int4 i4;
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i4 = int4(1, 2, 3, 4);
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float3x3 f3x3;
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f3x3 = float3x3(float3(1.0, 2.0, 3.0), float3(4.0, 5.0, 6.0), float3(7.0, 8.0, 9.0));
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half4 x;
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x.w = 0.0h;
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x.yx = half2(0.0h);
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array<int, 1> ai;
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ai[0] = 0;
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array<int4, 1> ai4;
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ai4[0] = int4(1, 2, 3, 4);
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array<half3x3, 1> ah3x3;
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ah3x3[0] = half3x3(half3(1.0h, 2.0h, 3.0h), half3(4.0h, 5.0h, 6.0h), half3(7.0h, 8.0h, 9.0h));
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array<float4, 1> af4;
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af4[0].x = 0.0;
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af4[0].ywxz = float4(1.0);
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S s;
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s.f = 0.0;
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s.af[1] = 0.0;
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s.h4.zxy = half3(9.0h);
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s.ah4[2].yw = half2(5.0h);
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_globals.globalVar = half4(0.0h);
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_globals.globalStruct.f = 0.0;
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half l;
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l = 0.0h;
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ai[0] += ai4[0].x;
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s.f = 1.0;
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s.af[0] = 2.0;
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s.h4 = half4(1.0h);
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s.ah4[0] = half4(2.0h);
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_skOutParamHelper0_keepAlive_vf(af4);
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_skOutParamHelper1_keepAlive_vh(ah3x3);
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_skOutParamHelper2_keepAlive_vi(i);
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_skOutParamHelper3_keepAlive_vi(i4);
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_skOutParamHelper4_keepAlive_vi(ai);
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_skOutParamHelper5_keepAlive_vi(ai4);
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_skOutParamHelper6_keepAlive_vh(x);
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_skOutParamHelper7_keepAlive_vf(s);
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_skOutParamHelper8_keepAlive_vh(l);
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_skOutParamHelper9_keepAlive_vf(f3x3);
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_out.sk_FragColor = _uniforms.colorGreen;
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return _out;
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}
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