13 lines
292 B
GLSL
13 lines
292 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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const int SEVEN = 7;
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const int TEN = 10;
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bool verify_const_globals_bii(int seven, int ten) {
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return seven == 7 && ten == 10;
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}
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vec4 main() {
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return verify_const_globals_bii(SEVEN, TEN) ? colorGreen : colorRed;
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}
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