18 lines
699 B
GLSL
18 lines
699 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorRed;
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uniform mat2 testMatrix2x2;
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uniform float testArray[5];
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const float globalArray[5] = float[5](1.0, 1.0, 1.0, 1.0, 1.0);
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const vec2 globalVector = vec2(1.0);
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const mat2 globalMatrix = mat2(1.0, 1.0, 1.0, 1.0);
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vec4 main() {
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const float localArray[5] = float[5](0.0, 1.0, 2.0, 3.0, 4.0);
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const vec2 localVector = vec2(1.0);
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const mat2 localMatrix = mat2(0.0, 1.0, 2.0, 3.0);
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if (((((globalArray == testArray || globalVector == colorRed.xy) || globalMatrix == testMatrix2x2) || localArray == testArray) || localVector == colorRed.xy) || localMatrix == testMatrix2x2) {
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return colorRed;
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}
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return vec4(0.0, 1.0, 0.0, 1.0);
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}
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