10 lines
175 B
GLSL
10 lines
175 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec4 main() {
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float x = 0.5;
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float y = x * 2.0;
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return y == 1.0 ? colorGreen : colorRed;
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}
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