10 lines
209 B
GLSL
10 lines
209 B
GLSL
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out vec4 sk_FragColor;
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uniform float unknownInput;
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vec4 main() {
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vec4 color = vec4(0.0);
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if (unknownInput == 1.0) color.y = 1.0;
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if (unknownInput == 2.0) ; else color.w = 1.0;
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return color;
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}
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