42 lines
725 B
HLSL
42 lines
725 B
HLSL
cbuffer _UniformBuffer : register(b0, space0)
|
|
{
|
|
float4 _10_colorGreen : packoffset(c0);
|
|
};
|
|
|
|
|
|
static float4 sk_FragColor;
|
|
|
|
struct SPIRV_Cross_Output
|
|
{
|
|
float4 sk_FragColor : SV_Target0;
|
|
};
|
|
|
|
float4 main(float2 _24)
|
|
{
|
|
uint u1 = 0u;
|
|
u1 = 0u + 1u;
|
|
uint u2 = 305441741u;
|
|
u2 = 305441741u + 1u;
|
|
uint u3 = 2147483646u;
|
|
u3 = 2147483646u + 1u;
|
|
uint u4 = 4294967294u;
|
|
u4 = 4294967294u + 1u;
|
|
uint u5 = 65534u;
|
|
u5 = 65534u + 1u;
|
|
return _10_colorGreen;
|
|
}
|
|
|
|
void frag_main()
|
|
{
|
|
float2 _20 = 0.0f.xx;
|
|
sk_FragColor = main(_20);
|
|
}
|
|
|
|
SPIRV_Cross_Output main()
|
|
{
|
|
frag_main();
|
|
SPIRV_Cross_Output stage_output;
|
|
stage_output.sk_FragColor = sk_FragColor;
|
|
return stage_output;
|
|
}
|