16 lines
419 B
WebGPU Shading Language
16 lines
419 B
WebGPU Shading Language
struct VSIn {
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@builtin(instance_index) sk_InstanceID: u32,
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};
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struct VSOut {
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@location(1) @interpolate(flat) id: i32,
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@builtin(position) sk_Position: vec4<f32>,
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};
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fn main(_stageIn: VSIn, _stageOut: ptr<function, VSOut>) {
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(*_stageOut).id = i32(_stageIn.sk_InstanceID);
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}
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@vertex fn vertexMain(_stageIn: VSIn) -> VSOut {
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var _stageOut: VSOut;
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main(_stageIn, &_stageOut);
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return _stageOut;
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}
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