9 lines
136 B
GLSL
9 lines
136 B
GLSL
|
|
out vec4 sk_FragColor;
|
|
layout (binding = 456) buffer testBlock {
|
|
float x;
|
|
} test;
|
|
void main() {
|
|
sk_FragColor = vec4(test.x);
|
|
}
|