12 lines
185 B
GLSL
12 lines
185 B
GLSL
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out vec4 sk_FragColor;
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layout (binding = 1) uniform testBlockA {
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vec2 x;
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};
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layout (binding = 2) uniform testBlockB {
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vec2 y;
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};
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void main() {
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sk_FragColor = vec4(x, y);
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}
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