31 lines
480 B
HLSL
31 lines
480 B
HLSL
cbuffer testBlockA : register(b1, space0)
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{
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float2 _3_x : packoffset(c0);
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};
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cbuffer testBlockB : register(b2, space0)
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{
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float2 _8_y : packoffset(c0);
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};
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static float4 sk_FragColor;
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struct SPIRV_Cross_Output
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{
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float4 sk_FragColor : SV_Target0;
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};
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void frag_main()
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{
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sk_FragColor = float4(_3_x, _8_y);
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.sk_FragColor = sk_FragColor;
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return stage_output;
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}
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