27 lines
430 B
HLSL
27 lines
430 B
HLSL
static float4 gl_Position;
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static float4 pos;
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struct SPIRV_Cross_Input
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{
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float4 pos : TEXCOORD0;
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};
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struct SPIRV_Cross_Output
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{
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float4 gl_Position : SV_Position;
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};
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void vert_main()
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{
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gl_Position = pos;
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}
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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{
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pos = stage_input.pos;
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vert_main();
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SPIRV_Cross_Output stage_output;
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stage_output.gl_Position = gl_Position;
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return stage_output;
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}
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