56 lines
909 B
HLSL
56 lines
909 B
HLSL
static float4 sk_FragColor;
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struct SPIRV_Cross_Output
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{
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float4 sk_FragColor : SV_Target0;
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};
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float4 main(float2 _21)
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{
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bool3 B = bool3(false, false, false);
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B.x = true;
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B.y = true;
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B.z = true;
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float3 F = 0.0f.xxx;
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F.x = 1.230000019073486328125f;
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F.y = 0.0f;
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F.z = 1.0f;
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int3 I = int3(0, 0, 0);
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I.x = 1;
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I.y = 1;
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I.z = 1;
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bool _66 = false;
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if (B.x)
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{
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_66 = B.y;
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}
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else
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{
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_66 = false;
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}
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bool _71 = false;
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if (_66)
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{
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_71 = B.z;
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}
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else
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{
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_71 = false;
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}
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return float4((F.x * F.y) * F.z, float(_71), 0.0f, float((I.x * I.y) * I.z));
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}
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void frag_main()
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{
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float2 _17 = 0.0f.xx;
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sk_FragColor = main(_17);
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.sk_FragColor = sk_FragColor;
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return stage_output;
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}
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