13 lines
188 B
GLSL
13 lines
188 B
GLSL
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out vec4 sk_FragColor;
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struct Test {
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layout (offset = 0) int x;
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layout (offset = 4) int y;
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int z;
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};
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void main() {
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Test t;
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t.x = 0;
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sk_FragColor.x = float(t.x);
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}
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