157 lines
2.6 KiB
HLSL
157 lines
2.6 KiB
HLSL
cbuffer _UniformBuffer : register(b0, space0)
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{
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float4 _10_colorGreen : packoffset(c0);
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float4 _10_colorRed : packoffset(c1);
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float _10_unknownInput : packoffset(c2);
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};
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static float4 sk_FragColor;
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struct SPIRV_Cross_Output
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{
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float4 sk_FragColor : SV_Target0;
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};
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float4 main(float2 _24)
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{
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float x = 1.0f;
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float y = 2.0f;
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int z = 3;
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float _40 = (1.0f - 1.0f) + (((2.0f * 1.0f) * 1.0f) * (2.0f - 1.0f));
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x = _40;
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float _42 = (_40 / 2.0f) / _40;
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y = _42;
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int _50 = ((((3 / 2) % 3) << 4) >> 2) << 1;
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z = _50;
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bool _69 = false;
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if ((_40 > 4.0f) == (_40 < 2.0f))
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{
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_69 = true;
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}
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else
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{
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bool _68 = false;
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if (2.0f >= _10_unknownInput)
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{
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_68 = _42 <= _40;
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}
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else
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{
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_68 = false;
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}
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_69 = _68;
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}
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bool b = _69;
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bool _73 = _10_unknownInput > 2.0f;
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bool c = _73;
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bool _75 = _69 != _73;
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bool d = _75;
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bool _79 = false;
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if (_69)
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{
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_79 = _73;
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}
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else
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{
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_79 = false;
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}
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bool e = _79;
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bool _83 = false;
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if (_69)
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{
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_83 = true;
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}
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else
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{
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_83 = _73;
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}
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bool f = _83;
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float _85 = _40 + 12.0f;
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x = _85;
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float _86 = _85 - 12.0f;
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x = _86;
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float _88 = _42 * 0.100000001490116119384765625f;
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y = _88;
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x = _86 * _88;
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int _91 = _50 | 0;
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z = _91;
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int _93 = _91 & (-1);
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z = _93;
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int _94 = _93 ^ 0;
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z = _94;
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int _95 = _94 >> 2;
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z = _95;
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int _96 = _95 << 4;
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z = _96;
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z = _96 % 5;
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float _104 = float(6);
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x = _104;
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y = 6.0f;
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z = 6;
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int2 _122 = (~5).xx;
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int2 w = _122;
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int2 _123 = ~_122;
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w = _123;
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bool _130 = false;
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if (_123.x == 5)
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{
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_130 = _123.y == 5;
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}
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else
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{
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_130 = false;
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}
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bool _134 = false;
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if (_130)
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{
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_134 = _104 == 6.0f;
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}
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else
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{
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_134 = false;
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}
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bool _137 = false;
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if (_134)
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{
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_137 = true;
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}
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else
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{
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_137 = false;
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}
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bool _140 = false;
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if (_137)
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{
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_140 = true;
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}
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else
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{
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_140 = false;
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}
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float4 _141 = 0.0f.xxxx;
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if (_140)
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{
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_141 = _10_colorGreen;
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}
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else
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{
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_141 = _10_colorRed;
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}
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return _141;
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}
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void frag_main()
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{
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float2 _20 = 0.0f.xx;
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sk_FragColor = main(_20);
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.sk_FragColor = sk_FragColor;
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return stage_output;
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}
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